[GRASS-user] Raster surface from regularly spaced points
Pablo Carreira
pablotcarreira at hotmail.com
Fri Feb 19 06:43:09 EST 2010
Luigi,
In my works I get good results with v.surf.rst, but it needs a good calibration of the tension and smoothing parametes to conserve the data range. For that I select a small region of the data and then try many combinations.
Pablo Torres Carreira
> Date: Fri, 19 Feb 2010 11:52:43 +0100
> From: markus.metz.giswork at googlemail.com
> To: lponti at infinito.it
> Subject: Re: [GRASS-user] Raster surface from regularly spaced points
> CC: grass-user at lists.osgeo.org
>
> You can try the overhauled v.surf.bspline module. You would need to svn
> up to get the new version, available in grass64 and higher.
>
> run v.surf.bspline with the -e flag first to get estimated mean distance
> between points. If your points are not completely but almost regularly
> spaced, multiply the estimated distance by 1.5 and use that value for
> sin and sie.
>
> BTW, method=bicubic gives much nicer results than method=bilinear.
>
> To conserve the range of the original data, use a low lambda_i value
> somewhere between 0.01 and 0.1.
>
> I would be really interested if it works for you!
>
> Markus M
>
>
>
> Luigi Ponti wrote:
> > Hello,
> >
> > I have a grid of (almost) regularly spaced vector points from which I
> > would like to get a continuous raster surface. I say "almost"
> > regularly spaced, because the grid is almost square in that the
> > position of points derives from a netCDF grid with a different
> > projection than the current GRASS location. One cell of this
> > non-aligned grid covers several raster cells at the current region
> > resolution.
> >
> > So far I have been using a v.surf.idw approach but I am not sure
> > whether that is appropriate. An exact interpolator would be best, but
> > at least I want conserve the range of the original data.
> >
> > According the the GRASS book (p. 228), my options would be v.surf.idw
> > and v.surf.rst but the latter does not conserve data range, I think.
> > Another idea would be to use bilinear interpolation.
> >
> > Any hints very welcome and thanks for your attention if you got so far,
> >
> > Luigi
> >
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