[GRASS-user] d.vect struggles on Map.Render() for 'larger' vectors

Martin Landa landa.martin at gmail.com
Sun Jan 22 07:08:27 EST 2012


Hi,

2012/1/21 Shane Litherland <litherland-farm at bigpond.com>:
> 1. open GRASS, in NC mapset, PERMANENT
> 2. click 'add vector'
> 3. in d.vect, choose a vector e.g. bridges
> 4. hit OK, and GRASS greys out for over 10 minutes, while things are
> computed.

hm, strange it takes on my computer less then one second

GUI D1/5: BufferedWindow.UpdateMap(): render=True, renderVector=False
-> time=0.01

Anyone else with such problem?

Martin

-- 
Martin Landa <landa.martin gmail.com> * http://geo.fsv.cvut.cz/~landa


More information about the grass-user mailing list