[iTowns-dev] Vector (tiles) as background

Gérald Choqueux gerald.choqueux at ign.fr
Tue Apr 25 01:24:56 PDT 2017


Are you see this branch : kmlLoader?

https://github.com/iTowns/itowns2/commits/kmlLoader --> There is draping 
a vector feature on the ground.(Example is located in the Alpes). You 
can activate picking zone in GUI.



Le 25/04/2017 à 04:48, Jean-Denis Giguère a écrit :
> Thank you Gérald!
>
> If I am right, the WFS Provider creates differents 3D geometries that 
> are added to the scene (Line, Point or 2,5D from building footprint). 
> WM(T)S provider, on the other hand, creates a texture which is draped 
> on the terrain.
> (Please correct me if I'm wrong).
>
> Since I'm looking to add a texture to the ground from a vector format, 
> is it possible that  WMTS_Provider is the closest provider for my need?
>
> Instead of reading a raster, we could draw on a canvas like : 
> https://github.com/mrdoob/three.js/blob/master/examples/webgl_materials.html#L162-L189
> or maybe a little bit more in our geographic related environment : 
> https://github.com/Leaflet/Leaflet.VectorGrid
>
>
> Best regards,
>
>
>
>
> Le ven. 21 avr. 2017 à 04:29, Gérald Choqueux <gerald.choqueux at ign.fr 
> <mailto:gerald.choqueux at ign.fr>> a écrit :
>
>     Hello,
>
>     2 branches that use the WFS :
>
>     https://github.com/iTowns/itowns2/tree/WFS2_rebased --> There are
>     all building in France, and on the city of Lyon you can see datas
>     vector in the form of Lines and Points
>
>
>     https://github.com/iTowns/itowns2/commits/kmlLoader --> There is
>     draping a vector feature on the ground.(Example is located in the
>     Alpes). You can activate picking zone in GUI.
>
>
>
>
>     Gérald
>

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