[iTowns-dev] Vector (tiles) as background
Gérald Choqueux
gerald.choqueux at ign.fr
Tue Apr 25 01:24:56 PDT 2017
Are you see this branch : kmlLoader?
https://github.com/iTowns/itowns2/commits/kmlLoader --> There is draping
a vector feature on the ground.(Example is located in the Alpes). You
can activate picking zone in GUI.
Le 25/04/2017 à 04:48, Jean-Denis Giguère a écrit :
> Thank you Gérald!
>
> If I am right, the WFS Provider creates differents 3D geometries that
> are added to the scene (Line, Point or 2,5D from building footprint).
> WM(T)S provider, on the other hand, creates a texture which is draped
> on the terrain.
> (Please correct me if I'm wrong).
>
> Since I'm looking to add a texture to the ground from a vector format,
> is it possible that WMTS_Provider is the closest provider for my need?
>
> Instead of reading a raster, we could draw on a canvas like :
> https://github.com/mrdoob/three.js/blob/master/examples/webgl_materials.html#L162-L189
> or maybe a little bit more in our geographic related environment :
> https://github.com/Leaflet/Leaflet.VectorGrid
>
>
> Best regards,
>
>
>
>
> Le ven. 21 avr. 2017 à 04:29, Gérald Choqueux <gerald.choqueux at ign.fr
> <mailto:gerald.choqueux at ign.fr>> a écrit :
>
> Hello,
>
> 2 branches that use the WFS :
>
> https://github.com/iTowns/itowns2/tree/WFS2_rebased --> There are
> all building in France, and on the city of Lyon you can see datas
> vector in the form of Lines and Points
>
>
> https://github.com/iTowns/itowns2/commits/kmlLoader --> There is
> draping a vector feature on the ground.(Example is located in the
> Alpes). You can activate picking zone in GUI.
>
>
>
>
> Gérald
>
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