[iTowns-user] Unwanted culling when rotating globe

Terek Campbell terekc at gmail.com
Mon Aug 5 14:35:28 PDT 2019


Hey all,

I’m attempting to rotate the globe over time via the following code:

    this.view.addFrameRequester(MAIN_LOOP_EVENTS.BEFORE_CAMERA_UPDATE, ()
=> {
      globe.rotation.z = this.globals.getTotalRotation();
      this.view.notifyChange();
    });

However, I’m seeing odd culling once it starts rotating as in the attached
screenshot. How can I prevent this?

~Terek Campbell
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