[iTowns-user] Unwanted culling when rotating globe
Adrien Berthet
Adrien.Berthet at ign.fr
Tue Aug 6 00:01:26 PDT 2019
Hello Terek,
Could you share a more independent example ? I'm not sure what is the `globe` variable here, that's why it may cause some odd culling.
Thanks
Adrien
________________________________
De : ITowns-user [itowns-user-bounces at lists.osgeo.org] de la part de Terek Campbell [terekc at gmail.com]
Envoyé : lundi 5 août 2019 23:35
À : itowns-user at lists.osgeo.org
Objet : [iTowns-user] Unwanted culling when rotating globe
Hey all,
I’m attempting to rotate the globe over time via the following code:
this.view.addFrameRequester(MAIN_LOOP_EVENTS.BEFORE_CAMERA_UPDATE, () => {
globe.rotation.z = this.globals.getTotalRotation();
this.view.notifyChange();
});
However, I’m seeing odd culling once it starts rotating as in the attached screenshot. How can I prevent this?
~Terek Campbell
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