[Mapbender-commits] r8088 - trunk/mapbender/http/extensions
svn_mapbender at osgeo.org
svn_mapbender at osgeo.org
Wed Aug 31 05:38:50 EDT 2011
Author: verenadiewald
Date: 2011-08-31 02:38:50 -0700 (Wed, 31 Aug 2011)
New Revision: 8088
Modified:
trunk/mapbender/http/extensions/wz_jsgraphics.js
Log:
updated wz_jsgraphics version to 3.05 to get it working in IE 8
Modified: trunk/mapbender/http/extensions/wz_jsgraphics.js
===================================================================
--- trunk/mapbender/http/extensions/wz_jsgraphics.js 2011-08-31 09:38:19 UTC (rev 8087)
+++ trunk/mapbender/http/extensions/wz_jsgraphics.js 2011-08-31 09:38:50 UTC (rev 8088)
@@ -1,938 +1,1108 @@
-/* This notice must be untouched at all times.
-
-wz_jsgraphics.js v. 2.3
-The latest version is available at
-http://www.walterzorn.com
-or http://www.devira.com
-or http://www.walterzorn.de
-
-Copyright (c) 2002-2004 Walter Zorn. All rights reserved.
-Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )
-Last modified: 29. 9. 2004
-
-Performance optimizations for Internet Explorer
-by Thomas Frank and John Holdsworth.
-fillPolygon method implemented by Matthieu Haller.
-
-High Performance JavaScript Graphics Library.
-Provides methods
-- to draw lines, rectangles, ellipses, polygons
- with specifiable line thickness,
-- to fill rectangles and ellipses
-- to draw text.
-NOTE: Operations, functions and branching have rather been optimized
-to efficiency and speed than to shortness of source code.
-
-LICENSE: LGPL
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License (LGPL) as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA,
-or see http://www.gnu.org/copyleft/lesser.html
-*/
-
-
-var jg_ihtm, jg_ie, jg_fast, jg_dom, jg_moz,
-jg_n4 = (document.layers && typeof document.classes != "undefined");
-
-
-function chkDHTM(x, i)
-{
- x = document.body || null;
- jg_ie = x && typeof x.insertAdjacentHTML != "undefined";
- jg_dom = (x && !jg_ie &&
- typeof x.appendChild != "undefined" &&
- typeof document.createRange != "undefined" &&
- typeof (i = document.createRange()).setStartBefore != "undefined" &&
- typeof i.createContextualFragment != "undefined");
- jg_ihtm = !jg_ie && !jg_dom && x && typeof x.innerHTML != "undefined";
- jg_fast = jg_ie && document.all && !window.opera;
- jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";
-}
-
-
-function pntDoc()
-{
- this.wnd.document.write(jg_fast? this.htmRpc() : this.htm);
- this.htm = '';
-}
-
-
-function pntCnvDom()
-{
- var x = this.wnd.document.createRange();
- x.setStartBefore(this.cnv);
- x = x.createContextualFragment(jg_fast? this.htmRpc() : this.htm);
- this.cnv.appendChild(x);
- this.htm = '';
-}
-
-
-function pntCnvIe()
-{
- this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this.htmRpc() : this.htm);
- this.htm = '';
-}
-
-
-function pntCnvIhtm()
-{
- this.cnv.innerHTML += this.htm;
- this.htm = '';
-}
-
-
-function pntCnv()
-{
- this.htm = '';
-}
-
-
-function mkDiv(x, y, w, h)
-{
- if (!isNaN(h)) {
- this.htm += '<div style="position:absolute;'+
- 'left:' + x + 'px;'+
- 'top:' + y + 'px;'+
- 'width:' + w + 'px;'+
- 'height:' + h + 'px;';
- if (ie) {
- this.htm += '-opacity:' + cw_opacity + ';' +
- '-khtml-opacity:' + cw_opacity + ';'+
- 'filter: alpha(opacity=' + (cw_opacity * 100) + ');';
- }
-
- //'-moz-opacity:' + window.cw_opacity + ';'+
- this.htm +=
- 'clip:rect(0,'+w+'px,'+h+'px,0);'+
- 'background-color:' + this.color +
- (!jg_moz? ';overflow:hidden' : '')+
- ';"><\/div>';
- }
-}
-
-
-function mkDivIe(x, y, w, h)
-{
- if (!isNaN(h)) {
- this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
- }
-}
-
-
-function mkDivPrt(x, y, w, h)
-{
- this.htm += '<div style="position:absolute;'+
- 'border-left:' + w + 'px solid ' + this.color + ';'+
- 'left:' + x + 'px;'+
- 'top:' + y + 'px;'+
- 'width:0px;'+
- 'height:' + h + 'px;'+
- 'clip:rect(0,'+w+'px,'+h+'px,0);'+
- 'background-color:' + this.color +
- (!jg_moz? ';overflow:hidden' : '')+
- ';"><\/div>';
-}
-
-
-function mkLyr(x, y, w, h)
-{
- this.htm += '<layer '+
- 'left="' + x + '" '+
- 'top="' + y + '" '+
- 'width="' + w + '" '+
- 'height="' + h + '" '+
- 'bgcolor="' + this.color + '"><\/layer>\n';
-}
-
-
-var regex = /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
-function htmRpc()
-{
- return this.htm.replace(
- regex,
- '<div style="overflow:hidden;position:absolute;background-color:'+
- '$1;left:$2;top:$3;width:$4;height:$5"></div>\n');
-}
-
-
-function htmPrtRpc()
-{
- return this.htm.replace(
- regex,
- '<div style="overflow:hidden;position:absolute;background-color:'+
- '$1;left:$2;top:$3;width:$4;height:$5;border-left:$4px solid $1"></div>\n');
-}
-
-
-function mkLin(x1, y1, x2, y2)
-{
- if (x1 > x2)
- {
- var _x2 = x2;
- var _y2 = y2;
- x2 = x1;
- y2 = y1;
- x1 = _x2;
- y1 = _y2;
- }
- var dx = x2-x1, dy = Math.abs(y2-y1),
- x = x1, y = y1,
- yIncr = (y1 > y2)? -1 : 1;
-
- if (dx >= dy)
- {
- var pr = dy<<1,
- pru = pr - (dx<<1),
- p = pr-dx,
- ox = x;
- while ((dx--) > 0)
- {
- ++x;
- if (p > 0)
- {
- this.mkDiv(ox, y, x-ox, 1);
- y += yIncr;
- p += pru;
- ox = x;
- }
- else p += pr;
- }
- this.mkDiv(ox, y, x2-ox+1, 1);
- }
-
- else
- {
- var pr = dx<<1,
- pru = pr - (dy<<1),
- p = pr-dy,
- oy = y;
- if (y2 <= y1)
- {
- while ((dy--) > 0)
- {
- if (p > 0)
- {
- this.mkDiv(x++, y, 1, oy-y+1);
- y += yIncr;
- p += pru;
- oy = y;
- }
- else
- {
- y += yIncr;
- p += pr;
- }
- }
- this.mkDiv(x2, y2, 1, oy-y2+1);
- }
- else
- {
- while ((dy--) > 0)
- {
- y += yIncr;
- if (p > 0)
- {
- this.mkDiv(x++, oy, 1, y-oy);
- p += pru;
- oy = y;
- }
- else p += pr;
- }
- this.mkDiv(x2, oy, 1, y2-oy+1);
- }
- }
-}
-
-
-function mkLin2D(x1, y1, x2, y2)
-{
- if (x1 > x2)
- {
- var _x2 = x2;
- var _y2 = y2;
- x2 = x1;
- y2 = y1;
- x1 = _x2;
- y1 = _y2;
- }
- var dx = x2-x1, dy = Math.abs(y2-y1),
- x = x1, y = y1,
- yIncr = (y1 > y2)? -1 : 1;
-
- var s = this.stroke;
- if (dx >= dy)
- {
- if (s-3 > 0)
- {
- var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
- _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
- }
- else var _s = s;
- var ad = Math.ceil(s/2);
-
- var pr = dy<<1,
- pru = pr - (dx<<1),
- p = pr-dx,
- ox = x;
- while ((dx--) > 0)
- {
- ++x;
- if (p > 0)
- {
- this.mkDiv(ox, y, x-ox+ad, _s);
- y += yIncr;
- p += pru;
- ox = x;
- }
- else p += pr;
- }
- this.mkDiv(ox, y, x2-ox+ad+1, _s);
- }
-
- else
- {
- if (s-3 > 0)
- {
- var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
- _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
- }
- else var _s = s;
- var ad = Math.round(s/2);
-
- var pr = dx<<1,
- pru = pr - (dy<<1),
- p = pr-dy,
- oy = y;
- if (y2 <= y1)
- {
- ++ad;
- while ((dy--) > 0)
- {
- if (p > 0)
- {
- this.mkDiv(x++, y, _s, oy-y+ad);
- y += yIncr;
- p += pru;
- oy = y;
- }
- else
- {
- y += yIncr;
- p += pr;
- }
- }
- this.mkDiv(x2, y2, _s, oy-y2+ad);
- }
- else
- {
- while ((dy--) > 0)
- {
- y += yIncr;
- if (p > 0)
- {
- this.mkDiv(x++, oy, _s, y-oy+ad);
- p += pru;
- oy = y;
- }
- else p += pr;
- }
- this.mkDiv(x2, oy, _s, y2-oy+ad+1);
- }
- }
-}
-
-
-function mkLinDott(x1, y1, x2, y2)
-{
- if (x1 > x2)
- {
- var _x2 = x2;
- var _y2 = y2;
- x2 = x1;
- y2 = y1;
- x1 = _x2;
- y1 = _y2;
- }
- var dx = x2-x1, dy = Math.abs(y2-y1),
- x = x1, y = y1,
- yIncr = (y1 > y2)? -1 : 1,
- drw = true;
- if (dx >= dy)
- {
- var pr = dy<<1,
- pru = pr - (dx<<1),
- p = pr-dx;
- while ((dx--) > 0)
- {
- if (drw) this.mkDiv(x, y, 1, 1);
- drw = !drw;
- if (p > 0)
- {
- y += yIncr;
- p += pru;
- }
- else p += pr;
- ++x;
- }
- if (drw) this.mkDiv(x, y, 1, 1);
- }
-
- else
- {
- var pr = dx<<1,
- pru = pr - (dy<<1),
- p = pr-dy;
- while ((dy--) > 0)
- {
- if (drw) this.mkDiv(x, y, 1, 1);
- drw = !drw;
- y += yIncr;
- if (p > 0)
- {
- ++x;
- p += pru;
- }
- else p += pr;
- }
- if (drw) this.mkDiv(x, y, 1, 1);
- }
-}
-
-
-function mkOv(left, top, width, height)
-{
- var a = width>>1, b = height>>1,
- wod = width&1, hod = (height&1)+1,
- cx = left+a, cy = top+b,
- x = 0, y = b,
- ox = 0, oy = b,
- aa = (a*a)<<1, bb = (b*b)<<1,
- st = (aa>>1)*(1-(b<<1)) + bb,
- tt = (bb>>1) - aa*((b<<1)-1),
- w, h;
- while (y > 0)
- {
- if (st < 0)
- {
- st += bb*((x<<1)+3);
- tt += (bb<<1)*(++x);
- }
- else if (tt < 0)
- {
- st += bb*((x<<1)+3) - (aa<<1)*(y-1);
- tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);
- w = x-ox;
- h = oy-y;
- if (w&2 && h&2)
- {
- this.mkOvQds(cx, cy, -x+2, ox+wod, -oy, oy-1+hod, 1, 1);
- this.mkOvQds(cx, cy, -x+1, x-1+wod, -y-1, y+hod, 1, 1);
- }
- else this.mkOvQds(cx, cy, -x+1, ox+wod, -oy, oy-h+hod, w, h);
- ox = x;
- oy = y;
- }
- else
- {
- tt -= aa*((y<<1)-3);
- st -= (aa<<1)*(--y);
- }
- }
- this.mkDiv(cx-a, cy-oy, a-ox+1, (oy<<1)+hod);
- this.mkDiv(cx+ox+wod, cy-oy, a-ox+1, (oy<<1)+hod);
-}
-
-
-function mkOv2D(left, top, width, height)
-{
- var s = this.stroke;
- width += s-1;
- height += s-1;
- var a = width>>1, b = height>>1,
- wod = width&1, hod = (height&1)+1,
- cx = left+a, cy = top+b,
- x = 0, y = b,
- aa = (a*a)<<1, bb = (b*b)<<1,
- st = (aa>>1)*(1-(b<<1)) + bb,
- tt = (bb>>1) - aa*((b<<1)-1);
-
- if (s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))
- {
- var ox = 0, oy = b,
- w, h,
- pxl, pxr, pxt, pxb, pxw;
- while (y > 0)
- {
- if (st < 0)
- {
- st += bb*((x<<1)+3);
- tt += (bb<<1)*(++x);
- }
- else if (tt < 0)
- {
- st += bb*((x<<1)+3) - (aa<<1)*(y-1);
- tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);
- w = x-ox;
- h = oy-y;
-
- if (w-1)
- {
- pxw = w+1+(s&1);
- h = s;
- }
- else if (h-1)
- {
- pxw = s;
- h += 1+(s&1);
- }
- else pxw = h = s;
- this.mkOvQds(cx, cy, -x+1, ox-pxw+w+wod, -oy, -h+oy+hod, pxw, h);
- ox = x;
- oy = y;
- }
- else
- {
- tt -= aa*((y<<1)-3);
- st -= (aa<<1)*(--y);
- }
- }
- this.mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);
- this.mkDiv(cx+a+wod-s+1, cy-oy, s, (oy<<1)+hod);
- }
-
- else
- {
- var _a = (width-((s-1)<<1))>>1,
- _b = (height-((s-1)<<1))>>1,
- _x = 0, _y = _b,
- _aa = (_a*_a)<<1, _bb = (_b*_b)<<1,
- _st = (_aa>>1)*(1-(_b<<1)) + _bb,
- _tt = (_bb>>1) - _aa*((_b<<1)-1),
-
- pxl = new Array(),
- pxt = new Array(),
- _pxb = new Array();
- pxl[0] = 0;
- pxt[0] = b;
- _pxb[0] = _b-1;
- while (y > 0)
- {
- if (st < 0)
- {
- st += bb*((x<<1)+3);
- tt += (bb<<1)*(++x);
- pxl[pxl.length] = x;
- pxt[pxt.length] = y;
- }
- else if (tt < 0)
- {
- st += bb*((x<<1)+3) - (aa<<1)*(y-1);
- tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);
- pxl[pxl.length] = x;
- pxt[pxt.length] = y;
- }
- else
- {
- tt -= aa*((y<<1)-3);
- st -= (aa<<1)*(--y);
- }
-
- if (_y > 0)
- {
- if (_st < 0)
- {
- _st += _bb*((_x<<1)+3);
- _tt += (_bb<<1)*(++_x);
- _pxb[_pxb.length] = _y-1;
- }
- else if (_tt < 0)
- {
- _st += _bb*((_x<<1)+3) - (_aa<<1)*(_y-1);
- _tt += (_bb<<1)*(++_x) - _aa*(((_y--)<<1)-3);
- _pxb[_pxb.length] = _y-1;
- }
- else
- {
- _tt -= _aa*((_y<<1)-3);
- _st -= (_aa<<1)*(--_y);
- _pxb[_pxb.length-1]--;
- }
- }
- }
-
- var ox = 0, oy = b,
- _oy = _pxb[0],
- l = pxl.length,
- w, h;
- for (var i = 0; i < l; i++)
- {
- if (typeof _pxb[i] != "undefined")
- {
- if (_pxb[i] < _oy || pxt[i] < oy)
- {
- x = pxl[i];
- this.mkOvQds(cx, cy, -x+1, ox+wod, -oy, _oy+hod, x-ox, oy-_oy);
- ox = x;
- oy = pxt[i];
- _oy = _pxb[i];
- }
- }
- else
- {
- x = pxl[i];
- this.mkDiv(cx-x+1, cy-oy, 1, (oy<<1)+hod);
- this.mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
- ox = x;
- oy = pxt[i];
- }
- }
- this.mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);
- this.mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
- }
-}
-
-
-function mkOvDott(left, top, width, height)
-{
- var a = width>>1, b = height>>1,
- wod = width&1, hod = height&1,
- cx = left+a, cy = top+b,
- x = 0, y = b,
- aa2 = (a*a)<<1, aa4 = aa2<<1, bb = (b*b)<<1,
- st = (aa2>>1)*(1-(b<<1)) + bb,
- tt = (bb>>1) - aa2*((b<<1)-1),
- drw = true;
- while (y > 0)
- {
- if (st < 0)
- {
- st += bb*((x<<1)+3);
- tt += (bb<<1)*(++x);
- }
- else if (tt < 0)
- {
- st += bb*((x<<1)+3) - aa4*(y-1);
- tt += (bb<<1)*(++x) - aa2*(((y--)<<1)-3);
- }
- else
- {
- tt -= aa2*((y<<1)-3);
- st -= aa4*(--y);
- }
- if (drw) this.mkOvQds(cx, cy, -x, x+wod, -y, y+hod, 1, 1);
- drw = !drw;
- }
-}
-
-
-function mkRect(x, y, w, h)
-{
- var s = this.stroke;
- this.mkDiv(x, y, w, s);
- this.mkDiv(x+w, y, s, h);
- this.mkDiv(x, y+h, w+s, s);
- this.mkDiv(x, y+s, s, h-s);
-}
-
-
-function mkRectDott(x, y, w, h)
-{
- this.drawLine(x, y, x+w, y);
- this.drawLine(x+w, y, x+w, y+h);
- this.drawLine(x, y+h, x+w, y+h);
- this.drawLine(x, y, x, y+h);
-}
-
-
-function jsgFont()
-{
- this.PLAIN = 'font-weight:normal;';
- this.BOLD = 'font-weight:bold;';
- this.ITALIC = 'font-style:italic;';
- this.ITALIC_BOLD = this.ITALIC + this.BOLD;
- this.BOLD_ITALIC = this.ITALIC_BOLD;
-}
-var Font = new jsgFont();
-
-
-function jsgStroke()
-{
- this.DOTTED = -1;
-}
-var Stroke = new jsgStroke();
-
-
-function jsGraphics(id, wnd)
-{
- this.setColor = new Function('arg', 'this.color = arg.toLowerCase();');
-
- this.setStroke = function(x)
- {
- this.stroke = x;
- if (!(x+1))
- {
- this.drawLine = mkLinDott;
- this.mkOv = mkOvDott;
- this.drawRect = mkRectDott;
- }
- else if (x-1 > 0)
- {
- this.drawLine = mkLin2D;
- this.mkOv = mkOv2D;
- this.drawRect = mkRect;
- }
- else
- {
- this.drawLine = mkLin;
- this.mkOv = mkOv;
- this.drawRect = mkRect;
- }
- };
-
-
- this.setPrintable = function(arg)
- {
- this.printable = arg;
- if (jg_fast)
- {
- this.mkDiv = mkDivIe;
- this.htmRpc = arg? htmPrtRpc : htmRpc;
- }
- else this.mkDiv = jg_n4? mkLyr : arg? mkDivPrt : mkDiv;
- };
-
-
- this.setFont = function(fam, sz, sty)
- {
- this.ftFam = fam;
- this.ftSz = sz;
- this.ftSty = sty || Font.PLAIN;
- };
-
-
- this.drawPolyline = this.drawPolyLine = function(x, y, s)
- {
- for (var i=0 ; i<x.length-1 ; i++ )
- this.drawLine(x[i], y[i], x[i+1], y[i+1]);
- };
-
-
- this.fillRect = function(x, y, w, h)
- {
- this.mkDiv(x, y, w, h);
- };
-
-
- this.drawPolygon = function(x, y)
- {
- this.drawPolyline(x, y);
- this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);
- };
-
-
- this.drawEllipse = this.drawOval = function(x, y, w, h)
- {
- this.mkOv(x, y, w, h);
- };
-
-
- this.fillEllipse = this.fillOval = function(left, top, w, h)
- {
- var a = (w -= 1)>>1, b = (h -= 1)>>1,
- wod = (w&1)+1, hod = (h&1)+1,
- cx = left+a, cy = top+b,
- x = 0, y = b,
- ox = 0, oy = b,
- aa2 = (a*a)<<1, aa4 = aa2<<1, bb = (b*b)<<1,
- st = (aa2>>1)*(1-(b<<1)) + bb,
- tt = (bb>>1) - aa2*((b<<1)-1),
- pxl, dw, dh;
- if (w+1) while (y > 0)
- {
- if (st < 0)
- {
- st += bb*((x<<1)+3);
- tt += (bb<<1)*(++x);
- }
- else if (tt < 0)
- {
- st += bb*((x<<1)+3) - aa4*(y-1);
- pxl = cx-x;
- dw = (x<<1)+wod;
- tt += (bb<<1)*(++x) - aa2*(((y--)<<1)-3);
- dh = oy-y;
- this.mkDiv(pxl, cy-oy, dw, dh);
- this.mkDiv(pxl, cy+oy-dh+hod, dw, dh);
- ox = x;
- oy = y;
- }
- else
- {
- tt -= aa2*((y<<1)-3);
- st -= aa4*(--y);
- }
- }
- this.mkDiv(cx-a, cy-oy, w+1, (oy<<1)+hod);
- };
-
-
-
-/* fillPolygon method, implemented by Matthieu Haller.
-This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.
-C source of GD 1.8.4 found at http://www.boutell.com/gd/
-
-THANKS to Kirsten Schulz for the polygon fixes!
-
-The intersection finding technique of this code could be improved
-by remembering the previous intertersection, and by using the slope.
-That could help to adjust intersections to produce a nice
-interior_extrema. */
- this.fillPolygon = function(array_x, array_y)
- {
- var i;
- var y;
- var miny, maxy;
- var x1, y1;
- var x2, y2;
- var ind1, ind2;
- var ints;
-
- var n = array_x.length;
-
- if (!n) return;
-
-
- miny = array_y[0];
- maxy = array_y[0];
- for (i = 1; i < n; i++)
- {
- if (array_y[i] < miny)
- miny = array_y[i];
-
- if (array_y[i] > maxy)
- maxy = array_y[i];
- }
- for (y = miny; y <= maxy; y++)
- {
- var polyInts = new Array();
- ints = 0;
- for (i = 0; i < n; i++)
- {
- if (!i)
- {
- ind1 = n-1;
- ind2 = 0;
- }
- else
- {
- ind1 = i-1;
- ind2 = i;
- }
- y1 = array_y[ind1];
- y2 = array_y[ind2];
- if (y1 < y2)
- {
- x1 = array_x[ind1];
- x2 = array_x[ind2];
- }
- else if (y1 > y2)
- {
- y2 = array_y[ind1];
- y1 = array_y[ind2];
- x2 = array_x[ind1];
- x1 = array_x[ind2];
- }
- else continue;
-
- // modified 11. 2. 2004 Walter Zorn
- if ((y >= y1) && (y < y2))
- polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
-
- else if ((y == maxy) && (y > y1) && (y <= y2))
- polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
- }
- polyInts.sort(integer_compare);
- for (i = 0; i < ints; i+=2)
- this.mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);
- }
- };
-
-
- this.drawString = function(txt, x, y)
- {
- this.htm += '<div style="position:absolute;white-space:nowrap;'+
- 'left:' + x + 'px;'+
- 'top:' + y + 'px;'+
- 'font-family:' + this.ftFam + ';'+
- 'font-size:' + this.ftSz + ';'+
- 'color:' + this.color + ';' + this.ftSty + '">'+
- txt +
- '<\/div>';
- }
-
-
- this.drawImage = function(imgSrc, x, y, w, h)
- {
- this.htm += '<div style="position:absolute;'+
- 'left:' + x + 'px;'+
- 'top:' + y + 'px;'+
- 'width:' + w + ';'+
- 'height:' + h + ';">'+
- '<img src="' + imgSrc + '" width="' + w + '" height="' + h + '">'+
- '<\/div>';
- }
-
-
- this.clear = function()
- {
- this.htm = "";
- if (this.cnv) this.cnv.innerHTML = this.defhtm;
- };
-
-
- this.mkOvQds = function(cx, cy, xl, xr, yt, yb, w, h)
- {
- this.mkDiv(xr+cx, yt+cy, w, h);
- this.mkDiv(xr+cx, yb+cy, w, h);
- this.mkDiv(xl+cx, yb+cy, w, h);
- this.mkDiv(xl+cx, yt+cy, w, h);
- };
-
- this.setStroke(1);
- this.setFont('verdana,geneva,helvetica,sans-serif', String.fromCharCode(0x31, 0x32, 0x70, 0x78), Font.PLAIN);
- this.color = '#000000';
- this.htm = '';
- this.wnd = wnd || window;
-
- if (!(jg_ie || jg_dom || jg_ihtm)) chkDHTM();
- if (typeof id != 'string' || !id) this.paint = pntDoc;
- else
- {
- this.cnv = document.all? (this.wnd.document.all[id] || null)
- : document.getElementById? (this.wnd.document.getElementById(id) || null)
- : null;
- this.defhtm = (this.cnv && this.cnv.innerHTML)? this.cnv.innerHTML : '';
- this.paint = jg_dom? pntCnvDom : jg_ie? pntCnvIe : jg_ihtm? pntCnvIhtm : pntCnv;
- }
-
- this.setPrintable(false);
-}
-
-
-
-function integer_compare(x,y)
-{
- return (x < y) ? -1 : ((x > y)*1);
-}
-
+/* This notice must be untouched at all times.
+
+wz_jsgraphics.js v. 3.05
+The latest version is available at
+http://www.walterzorn.com
+or http://www.devira.com
+or http://www.walterzorn.de
+
+Copyright (c) 2002-2009 Walter Zorn. All rights reserved.
+Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )
+Last modified: 2. 2. 2009
+
+Performance optimizations for Internet Explorer
+by Thomas Frank and John Holdsworth.
+fillPolygon method implemented by Matthieu Haller.
+
+High Performance JavaScript Graphics Library.
+Provides methods
+- to draw lines, rectangles, ellipses, polygons
+ with specifiable line thickness,
+- to fill rectangles, polygons, ellipses and arcs
+- to draw text.
+NOTE: Operations, functions and branching have rather been optimized
+to efficiency and speed than to shortness of source code.
+
+LICENSE: LGPL
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License (LGPL) as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA,
+or see http://www.gnu.org/copyleft/lesser.html
+*/
+
+
+var jg_ok, jg_ie, jg_fast, jg_dom, jg_moz;
+
+
+function _chkDHTM(wnd, x, i)
+// Under XUL, owner of 'document' must be specified explicitly
+{
+ x = wnd.document.body || null;
+ jg_ie = x && typeof x.insertAdjacentHTML != "undefined" && wnd.document.createElement;
+ jg_dom = (x && !jg_ie &&
+ typeof x.appendChild != "undefined" &&
+ typeof wnd.document.createRange != "undefined" &&
+ typeof (i = wnd.document.createRange()).setStartBefore != "undefined" &&
+ typeof i.createContextualFragment != "undefined");
+ jg_fast = jg_ie && wnd.document.all && !wnd.opera;
+ jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";
+ jg_ok = !!(jg_ie || jg_dom);
+}
+
+function _pntCnvDom()
+{
+ var x = this.wnd.document.createRange();
+ x.setStartBefore(this.cnv);
+ x = x.createContextualFragment(jg_fast? this._htmRpc() : this.htm);
+ if(this.cnv) this.cnv.appendChild(x);
+ this.htm = "";
+}
+
+function _pntCnvIe()
+{
+ if(this.cnv) this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this._htmRpc() : this.htm);
+ this.htm = "";
+}
+
+function _pntDoc()
+{
+ this.wnd.document.write(jg_fast? this._htmRpc() : this.htm);
+ this.htm = '';
+}
+
+function _pntN()
+{
+ ;
+}
+
+function _mkDiv(x, y, w, h)
+{
+ this.htm += '<div style="position:absolute;'+
+ 'left:' + x + 'px;'+
+ 'top:' + y + 'px;'+
+ 'width:' + w + 'px;'+
+ 'height:' + h + 'px;'+
+ 'clip:rect(0,'+w+'px,'+h+'px,0);'+
+ 'background-color:' + this.color +
+ (!jg_moz? ';overflow:hidden' : '')+
+ ';"><\/div>';
+}
+
+function _mkDivIe(x, y, w, h)
+{
+ this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
+}
+
+function _mkDivPrt(x, y, w, h)
+{
+ this.htm += '<div style="position:absolute;'+
+ 'border-left:' + w + 'px solid ' + this.color + ';'+
+ 'left:' + x + 'px;'+
+ 'top:' + y + 'px;'+
+ 'width:0px;'+
+ 'height:' + h + 'px;'+
+ 'clip:rect(0,'+w+'px,'+h+'px,0);'+
+ 'background-color:' + this.color +
+ (!jg_moz? ';overflow:hidden' : '')+
+ ';"><\/div>';
+}
+
+var _regex = /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
+function _htmRpc()
+{
+ return this.htm.replace(
+ _regex,
+ '<div style="overflow:hidden;position:absolute;background-color:'+
+ '$1;left:$2px;top:$3px;width:$4px;height:$5px"></div>\n');
+}
+
+function _htmPrtRpc()
+{
+ return this.htm.replace(
+ _regex,
+ '<div style="overflow:hidden;position:absolute;background-color:'+
+ '$1;left:$2px;top:$3px;width:$4px;height:$5px;border-left:$4px solid $1"></div>\n');
+}
+
+function _mkLin(x1, y1, x2, y2)
+{
+ if(x1 > x2)
+ {
+ var _x2 = x2;
+ var _y2 = y2;
+ x2 = x1;
+ y2 = y1;
+ x1 = _x2;
+ y1 = _y2;
+ }
+ var dx = x2-x1, dy = Math.abs(y2-y1),
+ x = x1, y = y1,
+ yIncr = (y1 > y2)? -1 : 1;
+
+ if(dx >= dy)
+ {
+ var pr = dy<<1,
+ pru = pr - (dx<<1),
+ p = pr-dx,
+ ox = x;
+ while(dx > 0)
+ {--dx;
+ ++x;
+ if(p > 0)
+ {
+ this._mkDiv(ox, y, x-ox, 1);
+ y += yIncr;
+ p += pru;
+ ox = x;
+ }
+ else p += pr;
+ }
+ this._mkDiv(ox, y, x2-ox+1, 1);
+ }
+
+ else
+ {
+ var pr = dx<<1,
+ pru = pr - (dy<<1),
+ p = pr-dy,
+ oy = y;
+ if(y2 <= y1)
+ {
+ while(dy > 0)
+ {--dy;
+ if(p > 0)
+ {
+ this._mkDiv(x++, y, 1, oy-y+1);
+ y += yIncr;
+ p += pru;
+ oy = y;
+ }
+ else
+ {
+ y += yIncr;
+ p += pr;
+ }
+ }
+ this._mkDiv(x2, y2, 1, oy-y2+1);
+ }
+ else
+ {
+ while(dy > 0)
+ {--dy;
+ y += yIncr;
+ if(p > 0)
+ {
+ this._mkDiv(x++, oy, 1, y-oy);
+ p += pru;
+ oy = y;
+ }
+ else p += pr;
+ }
+ this._mkDiv(x2, oy, 1, y2-oy+1);
+ }
+ }
+}
+
+function _mkLin2D(x1, y1, x2, y2)
+{
+ if(x1 > x2)
+ {
+ var _x2 = x2;
+ var _y2 = y2;
+ x2 = x1;
+ y2 = y1;
+ x1 = _x2;
+ y1 = _y2;
+ }
+ var dx = x2-x1, dy = Math.abs(y2-y1),
+ x = x1, y = y1,
+ yIncr = (y1 > y2)? -1 : 1;
+
+ var s = this.stroke;
+ if(dx >= dy)
+ {
+ if(dx > 0 && s-3 > 0)
+ {
+ var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
+ _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
+ }
+ else var _s = s;
+ var ad = Math.ceil(s/2);
+
+ var pr = dy<<1,
+ pru = pr - (dx<<1),
+ p = pr-dx,
+ ox = x;
+ while(dx > 0)
+ {--dx;
+ ++x;
+ if(p > 0)
+ {
+ this._mkDiv(ox, y, x-ox+ad, _s);
+ y += yIncr;
+ p += pru;
+ ox = x;
+ }
+ else p += pr;
+ }
+ this._mkDiv(ox, y, x2-ox+ad+1, _s);
+ }
+
+ else
+ {
+ if(s-3 > 0)
+ {
+ var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
+ _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
+ }
+ else var _s = s;
+ var ad = Math.round(s/2);
+
+ var pr = dx<<1,
+ pru = pr - (dy<<1),
+ p = pr-dy,
+ oy = y;
+ if(y2 <= y1)
+ {
+ ++ad;
+ while(dy > 0)
+ {--dy;
+ if(p > 0)
+ {
+ this._mkDiv(x++, y, _s, oy-y+ad);
+ y += yIncr;
+ p += pru;
+ oy = y;
+ }
+ else
+ {
+ y += yIncr;
+ p += pr;
+ }
+ }
+ this._mkDiv(x2, y2, _s, oy-y2+ad);
+ }
+ else
+ {
+ while(dy > 0)
+ {--dy;
+ y += yIncr;
+ if(p > 0)
+ {
+ this._mkDiv(x++, oy, _s, y-oy+ad);
+ p += pru;
+ oy = y;
+ }
+ else p += pr;
+ }
+ this._mkDiv(x2, oy, _s, y2-oy+ad+1);
+ }
+ }
+}
+
+function _mkLinDott(x1, y1, x2, y2)
+{
+ if(x1 > x2)
+ {
+ var _x2 = x2;
+ var _y2 = y2;
+ x2 = x1;
+ y2 = y1;
+ x1 = _x2;
+ y1 = _y2;
+ }
+ var dx = x2-x1, dy = Math.abs(y2-y1),
+ x = x1, y = y1,
+ yIncr = (y1 > y2)? -1 : 1,
+ drw = true;
+ if(dx >= dy)
+ {
+ var pr = dy<<1,
+ pru = pr - (dx<<1),
+ p = pr-dx;
+ while(dx > 0)
+ {--dx;
+ if(drw) this._mkDiv(x, y, 1, 1);
+ drw = !drw;
+ if(p > 0)
+ {
+ y += yIncr;
+ p += pru;
+ }
+ else p += pr;
+ ++x;
+ }
+ }
+ else
+ {
+ var pr = dx<<1,
+ pru = pr - (dy<<1),
+ p = pr-dy;
+ while(dy > 0)
+ {--dy;
+ if(drw) this._mkDiv(x, y, 1, 1);
+ drw = !drw;
+ y += yIncr;
+ if(p > 0)
+ {
+ ++x;
+ p += pru;
+ }
+ else p += pr;
+ }
+ }
+ if(drw) this._mkDiv(x, y, 1, 1);
+}
+
+function _mkOv(left, top, width, height)
+{
+ var a = (++width)>>1, b = (++height)>>1,
+ wod = width&1, hod = height&1,
+ cx = left+a, cy = top+b,
+ x = 0, y = b,
+ ox = 0, oy = b,
+ aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
+ st = (aa2>>1)*(1-(b<<1)) + bb2,
+ tt = (bb2>>1) - aa2*((b<<1)-1),
+ w, h;
+ while(y > 0)
+ {
+ if(st < 0)
+ {
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0)
+ {
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ w = x-ox;
+ h = oy-y;
+ if((w&2) && (h&2))
+ {
+ this._mkOvQds(cx, cy, x-2, y+2, 1, 1, wod, hod);
+ this._mkOvQds(cx, cy, x-1, y+1, 1, 1, wod, hod);
+ }
+ else this._mkOvQds(cx, cy, x-1, oy, w, h, wod, hod);
+ ox = x;
+ oy = y;
+ }
+ else
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ }
+ }
+ w = a-ox+1;
+ h = (oy<<1)+hod;
+ y = cy-oy;
+ this._mkDiv(cx-a, y, w, h);
+ this._mkDiv(cx+ox+wod-1, y, w, h);
+}
+
+function _mkOv2D(left, top, width, height)
+{
+ var s = this.stroke;
+ width += s+1;
+ height += s+1;
+ var a = width>>1, b = height>>1,
+ wod = width&1, hod = height&1,
+ cx = left+a, cy = top+b,
+ x = 0, y = b,
+ aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
+ st = (aa2>>1)*(1-(b<<1)) + bb2,
+ tt = (bb2>>1) - aa2*((b<<1)-1);
+
+ if(s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))
+ {
+ var ox = 0, oy = b,
+ w, h,
+ pxw;
+ while(y > 0)
+ {
+ if(st < 0)
+ {
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0)
+ {
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ w = x-ox;
+ h = oy-y;
+
+ if(w-1)
+ {
+ pxw = w+1+(s&1);
+ h = s;
+ }
+ else if(h-1)
+ {
+ pxw = s;
+ h += 1+(s&1);
+ }
+ else pxw = h = s;
+ this._mkOvQds(cx, cy, x-1, oy, pxw, h, wod, hod);
+ ox = x;
+ oy = y;
+ }
+ else
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ }
+ }
+ this._mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);
+ this._mkDiv(cx+a+wod-s, cy-oy, s, (oy<<1)+hod);
+ }
+
+ else
+ {
+ var _a = (width-(s<<1))>>1,
+ _b = (height-(s<<1))>>1,
+ _x = 0, _y = _b,
+ _aa2 = (_a*_a)<<1, _aa4 = _aa2<<1, _bb2 = (_b*_b)<<1, _bb4 = _bb2<<1,
+ _st = (_aa2>>1)*(1-(_b<<1)) + _bb2,
+ _tt = (_bb2>>1) - _aa2*((_b<<1)-1),
+
+ pxl = new Array(),
+ pxt = new Array(),
+ _pxb = new Array();
+ pxl[0] = 0;
+ pxt[0] = b;
+ _pxb[0] = _b-1;
+ while(y > 0)
+ {
+ if(st < 0)
+ {
+ pxl[pxl.length] = x;
+ pxt[pxt.length] = y;
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0)
+ {
+ pxl[pxl.length] = x;
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ pxt[pxt.length] = y;
+ }
+ else
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ }
+
+ if(_y > 0)
+ {
+ if(_st < 0)
+ {
+ _st += _bb2*((_x<<1)+3);
+ _tt += _bb4*(++_x);
+ _pxb[_pxb.length] = _y-1;
+ }
+ else if(_tt < 0)
+ {
+ _st += _bb2*((_x<<1)+3) - _aa4*(_y-1);
+ _tt += _bb4*(++_x) - _aa2*(((_y--)<<1)-3);
+ _pxb[_pxb.length] = _y-1;
+ }
+ else
+ {
+ _tt -= _aa2*((_y<<1)-3);
+ _st -= _aa4*(--_y);
+ _pxb[_pxb.length-1]--;
+ }
+ }
+ }
+
+ var ox = -wod, oy = b,
+ _oy = _pxb[0],
+ l = pxl.length,
+ w, h;
+ for(var i = 0; i < l; i++)
+ {
+ if(typeof _pxb[i] != "undefined")
+ {
+ if(_pxb[i] < _oy || pxt[i] < oy)
+ {
+ x = pxl[i];
+ this._mkOvQds(cx, cy, x, oy, x-ox, oy-_oy, wod, hod);
+ ox = x;
+ oy = pxt[i];
+ _oy = _pxb[i];
+ }
+ }
+ else
+ {
+ x = pxl[i];
+ this._mkDiv(cx-x, cy-oy, 1, (oy<<1)+hod);
+ this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
+ ox = x;
+ oy = pxt[i];
+ }
+ }
+ this._mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);
+ this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
+ }
+}
+
+function _mkOvDott(left, top, width, height)
+{
+ var a = (++width)>>1, b = (++height)>>1,
+ wod = width&1, hod = height&1, hodu = hod^1,
+ cx = left+a, cy = top+b,
+ x = 0, y = b,
+ aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
+ st = (aa2>>1)*(1-(b<<1)) + bb2,
+ tt = (bb2>>1) - aa2*((b<<1)-1),
+ drw = true;
+ while(y > 0)
+ {
+ if(st < 0)
+ {
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0)
+ {
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ }
+ else
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ }
+ if(drw && y >= hodu) this._mkOvQds(cx, cy, x, y, 1, 1, wod, hod);
+ drw = !drw;
+ }
+}
+
+function _mkRect(x, y, w, h)
+{
+ var s = this.stroke;
+ this._mkDiv(x, y, w, s);
+ this._mkDiv(x+w, y, s, h);
+ this._mkDiv(x, y+h, w+s, s);
+ this._mkDiv(x, y+s, s, h-s);
+}
+
+function _mkRectDott(x, y, w, h)
+{
+ this.drawLine(x, y, x+w, y);
+ this.drawLine(x+w, y, x+w, y+h);
+ this.drawLine(x, y+h, x+w, y+h);
+ this.drawLine(x, y, x, y+h);
+}
+
+function jsgFont()
+{
+ this.PLAIN = 'font-weight:normal;';
+ this.BOLD = 'font-weight:bold;';
+ this.ITALIC = 'font-style:italic;';
+ this.ITALIC_BOLD = this.ITALIC + this.BOLD;
+ this.BOLD_ITALIC = this.ITALIC_BOLD;
+}
+var Font = new jsgFont();
+
+function jsgStroke()
+{
+ this.DOTTED = -1;
+}
+var Stroke = new jsgStroke();
+
+function jsGraphics(cnv, wnd)
+{
+ this.setColor = function(x)
+ {
+ this.color = x.toLowerCase();
+ };
+
+ this.setStroke = function(x)
+ {
+ this.stroke = x;
+ if(!(x+1))
+ {
+ this.drawLine = _mkLinDott;
+ this._mkOv = _mkOvDott;
+ this.drawRect = _mkRectDott;
+ }
+ else if(x-1 > 0)
+ {
+ this.drawLine = _mkLin2D;
+ this._mkOv = _mkOv2D;
+ this.drawRect = _mkRect;
+ }
+ else
+ {
+ this.drawLine = _mkLin;
+ this._mkOv = _mkOv;
+ this.drawRect = _mkRect;
+ }
+ };
+
+ this.setPrintable = function(arg)
+ {
+ this.printable = arg;
+ if(jg_fast)
+ {
+ this._mkDiv = _mkDivIe;
+ this._htmRpc = arg? _htmPrtRpc : _htmRpc;
+ }
+ else this._mkDiv = arg? _mkDivPrt : _mkDiv;
+ };
+
+ this.setFont = function(fam, sz, sty)
+ {
+ this.ftFam = fam;
+ this.ftSz = sz;
+ this.ftSty = sty || Font.PLAIN;
+ };
+
+ this.drawPolyline = this.drawPolyLine = function(x, y)
+ {
+ for (var i=x.length - 1; i;)
+ {--i;
+ this.drawLine(x[i], y[i], x[i+1], y[i+1]);
+ }
+ };
+
+ this.fillRect = function(x, y, w, h)
+ {
+ this._mkDiv(x, y, w, h);
+ };
+
+ this.drawPolygon = function(x, y)
+ {
+ this.drawPolyline(x, y);
+ this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);
+ };
+
+ this.drawEllipse = this.drawOval = function(x, y, w, h)
+ {
+ this._mkOv(x, y, w, h);
+ };
+
+ this.fillEllipse = this.fillOval = function(left, top, w, h)
+ {
+ var a = w>>1, b = h>>1,
+ wod = w&1, hod = h&1,
+ cx = left+a, cy = top+b,
+ x = 0, y = b, oy = b,
+ aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
+ st = (aa2>>1)*(1-(b<<1)) + bb2,
+ tt = (bb2>>1) - aa2*((b<<1)-1),
+ xl, dw, dh;
+ if(w) while(y > 0)
+ {
+ if(st < 0)
+ {
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0)
+ {
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ xl = cx-x;
+ dw = (x<<1)+wod;
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ dh = oy-y;
+ this._mkDiv(xl, cy-oy, dw, dh);
+ this._mkDiv(xl, cy+y+hod, dw, dh);
+ oy = y;
+ }
+ else
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ }
+ }
+ this._mkDiv(cx-a, cy-oy, w, (oy<<1)+hod);
+ };
+
+ this.fillArc = function(iL, iT, iW, iH, fAngA, fAngZ)
+ {
+ var a = iW>>1, b = iH>>1,
+ iOdds = (iW&1) | ((iH&1) << 16),
+ cx = iL+a, cy = iT+b,
+ x = 0, y = b, ox = x, oy = y,
+ aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
+ st = (aa2>>1)*(1-(b<<1)) + bb2,
+ tt = (bb2>>1) - aa2*((b<<1)-1),
+ // Vars for radial boundary lines
+ xEndA, yEndA, xEndZ, yEndZ,
+ iSects = (1 << (Math.floor((fAngA %= 360.0)/180.0) << 3))
+ | (2 << (Math.floor((fAngZ %= 360.0)/180.0) << 3))
+ | ((fAngA >= fAngZ) << 16),
+ aBndA = new Array(b+1), aBndZ = new Array(b+1);
+
+ // Set up radial boundary lines
+ fAngA *= Math.PI/180.0;
+ fAngZ *= Math.PI/180.0;
+ xEndA = cx+Math.round(a*Math.cos(fAngA));
+ yEndA = cy+Math.round(-b*Math.sin(fAngA));
+ _mkLinVirt(aBndA, cx, cy, xEndA, yEndA);
+ xEndZ = cx+Math.round(a*Math.cos(fAngZ));
+ yEndZ = cy+Math.round(-b*Math.sin(fAngZ));
+ _mkLinVirt(aBndZ, cx, cy, xEndZ, yEndZ);
+
+ while(y > 0)
+ {
+ if(st < 0) // Advance x
+ {
+ st += bb2*((x<<1)+3);
+ tt += bb4*(++x);
+ }
+ else if(tt < 0) // Advance x and y
+ {
+ st += bb2*((x<<1)+3) - aa4*(y-1);
+ ox = x;
+ tt += bb4*(++x) - aa2*(((y--)<<1)-3);
+ this._mkArcDiv(ox, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
+ oy = y;
+ }
+ else // Advance y
+ {
+ tt -= aa2*((y<<1)-3);
+ st -= aa4*(--y);
+ if(y && (aBndA[y] != aBndA[y-1] || aBndZ[y] != aBndZ[y-1]))
+ {
+ this._mkArcDiv(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
+ ox = x;
+ oy = y;
+ }
+ }
+ }
+ this._mkArcDiv(x, 0, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
+ if(iOdds >> 16) // Odd height
+ {
+ if(iSects >> 16) // Start-angle > end-angle
+ {
+ var xl = (yEndA <= cy || yEndZ > cy)? (cx - x) : cx;
+ this._mkDiv(xl, cy, x + cx - xl + (iOdds & 0xffff), 1);
+ }
+ else if((iSects & 0x01) && yEndZ > cy)
+ this._mkDiv(cx - x, cy, x, 1);
+ }
+ };
+
+/* fillPolygon method, implemented by Matthieu Haller.
+This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.
+C source of GD 1.8.4 found at http://www.boutell.com/gd/
+
+THANKS to Kirsten Schulz for the polygon fixes!
+
+The intersection finding technique of this code could be improved
+by remembering the previous intertersection, and by using the slope.
+That could help to adjust intersections to produce a nice
+interior_extrema. */
+ this.fillPolygon = function(array_x, array_y)
+ {
+ var i;
+ var y;
+ var miny, maxy;
+ var x1, y1;
+ var x2, y2;
+ var ind1, ind2;
+ var ints;
+
+ var n = array_x.length;
+ if(!n) return;
+
+ miny = array_y[0];
+ maxy = array_y[0];
+ for(i = 1; i < n; i++)
+ {
+ if(array_y[i] < miny)
+ miny = array_y[i];
+
+ if(array_y[i] > maxy)
+ maxy = array_y[i];
+ }
+ for(y = miny; y <= maxy; y++)
+ {
+ var polyInts = new Array();
+ ints = 0;
+ for(i = 0; i < n; i++)
+ {
+ if(!i)
+ {
+ ind1 = n-1;
+ ind2 = 0;
+ }
+ else
+ {
+ ind1 = i-1;
+ ind2 = i;
+ }
+ y1 = array_y[ind1];
+ y2 = array_y[ind2];
+ if(y1 < y2)
+ {
+ x1 = array_x[ind1];
+ x2 = array_x[ind2];
+ }
+ else if(y1 > y2)
+ {
+ y2 = array_y[ind1];
+ y1 = array_y[ind2];
+ x2 = array_x[ind1];
+ x1 = array_x[ind2];
+ }
+ else continue;
+
+ // Modified 11. 2. 2004 Walter Zorn
+ if((y >= y1) && (y < y2))
+ polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
+
+ else if((y == maxy) && (y > y1) && (y <= y2))
+ polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
+ }
+ polyInts.sort(_CompInt);
+ for(i = 0; i < ints; i+=2)
+ this._mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);
+ }
+ };
+
+ this.drawString = function(txt, x, y)
+ {
+ this.htm += '<div style="position:absolute;white-space:nowrap;'+
+ 'left:' + x + 'px;'+
+ 'top:' + y + 'px;'+
+ 'font-family:' + this.ftFam + ';'+
+ 'font-size:' + this.ftSz + ';'+
+ 'color:' + this.color + ';' + this.ftSty + '">'+
+ txt +
+ '<\/div>';
+ };
+
+/* drawStringRect() added by Rick Blommers.
+Allows to specify the size of the text rectangle and to align the
+text both horizontally (e.g. right) and vertically within that rectangle */
+ this.drawStringRect = function(txt, x, y, width, halign)
+ {
+ this.htm += '<div style="position:absolute;overflow:hidden;'+
+ 'left:' + x + 'px;'+
+ 'top:' + y + 'px;'+
+ 'width:'+width +'px;'+
+ 'text-align:'+halign+';'+
+ 'font-family:' + this.ftFam + ';'+
+ 'font-size:' + this.ftSz + ';'+
+ 'color:' + this.color + ';' + this.ftSty + '">'+
+ txt +
+ '<\/div>';
+ };
+
+ this.drawImage = function(imgSrc, x, y, w, h, a)
+ {
+ this.htm += '<div style="position:absolute;'+
+ 'left:' + x + 'px;'+
+ 'top:' + y + 'px;'+
+ // w (width) and h (height) arguments are now optional.
+ // Added by Mahmut Keygubatli, 14.1.2008
+ (w? ('width:' + w + 'px;') : '') +
+ (h? ('height:' + h + 'px;'):'')+'">'+
+ '<img src="' + imgSrc +'"'+ (w ? (' width="' + w + '"'):'')+ (h ? (' height="' + h + '"'):'') + (a? (' '+a) : '') + '>'+
+ '<\/div>';
+ };
+
+ this.clear = function()
+ {
+ this.htm = "";
+ if(this.cnv) this.cnv.innerHTML = "";
+ };
+
+ this._mkOvQds = function(cx, cy, x, y, w, h, wod, hod)
+ {
+ var xl = cx - x, xr = cx + x + wod - w, yt = cy - y, yb = cy + y + hod - h;
+ if(xr > xl+w)
+ {
+ this._mkDiv(xr, yt, w, h);
+ this._mkDiv(xr, yb, w, h);
+ }
+ else
+ w = xr - xl + w;
+ this._mkDiv(xl, yt, w, h);
+ this._mkDiv(xl, yb, w, h);
+ };
+
+ this._mkArcDiv = function(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects)
+ {
+ var xrDef = cx + x + (iOdds & 0xffff), y2, h = oy - y, xl, xr, w;
+
+ if(!h) h = 1;
+ x = cx - x;
+
+ if(iSects & 0xff0000) // Start-angle > end-angle
+ {
+ y2 = cy - y - h;
+ if(iSects & 0x00ff)
+ {
+ if(iSects & 0x02)
+ {
+ xl = Math.max(x, aBndZ[y]);
+ w = xrDef - xl;
+ if(w > 0) this._mkDiv(xl, y2, w, h);
+ }
+ if(iSects & 0x01)
+ {
+ xr = Math.min(xrDef, aBndA[y]);
+ w = xr - x;
+ if(w > 0) this._mkDiv(x, y2, w, h);
+ }
+ }
+ else
+ this._mkDiv(x, y2, xrDef - x, h);
+ y2 = cy + y + (iOdds >> 16);
+ if(iSects & 0xff00)
+ {
+ if(iSects & 0x0100)
+ {
+ xl = Math.max(x, aBndA[y]);
+ w = xrDef - xl;
+ if(w > 0) this._mkDiv(xl, y2, w, h);
+ }
+ if(iSects & 0x0200)
+ {
+ xr = Math.min(xrDef, aBndZ[y]);
+ w = xr - x;
+ if(w > 0) this._mkDiv(x, y2, w, h);
+ }
+ }
+ else
+ this._mkDiv(x, y2, xrDef - x, h);
+ }
+ else
+ {
+ if(iSects & 0x00ff)
+ {
+ if(iSects & 0x02)
+ xl = Math.max(x, aBndZ[y]);
+ else
+ xl = x;
+ if(iSects & 0x01)
+ xr = Math.min(xrDef, aBndA[y]);
+ else
+ xr = xrDef;
+ y2 = cy - y - h;
+ w = xr - xl;
+ if(w > 0) this._mkDiv(xl, y2, w, h);
+ }
+ if(iSects & 0xff00)
+ {
+ if(iSects & 0x0100)
+ xl = Math.max(x, aBndA[y]);
+ else
+ xl = x;
+ if(iSects & 0x0200)
+ xr = Math.min(xrDef, aBndZ[y]);
+ else
+ xr = xrDef;
+ y2 = cy + y + (iOdds >> 16);
+ w = xr - xl;
+ if(w > 0) this._mkDiv(xl, y2, w, h);
+ }
+ }
+ };
+
+ this.setStroke(1);
+ this.setFont("verdana,geneva,helvetica,sans-serif", "12px", Font.PLAIN);
+ this.color = "#000000";
+ this.htm = "";
+ this.wnd = wnd || window;
+
+ if(!jg_ok) _chkDHTM(this.wnd);
+ if(jg_ok)
+ {
+ if(cnv)
+ {
+ if(typeof(cnv) == "string")
+ this.cont = document.all? (this.wnd.document.all[cnv] || null)
+ : document.getElementById? (this.wnd.document.getElementById(cnv) || null)
+ : null;
+ else if(cnv == window.document)
+ this.cont = document.getElementsByTagName("body")[0];
+ // If cnv is a direct reference to a canvas DOM node
+ // (option suggested by Andreas Luleich)
+ else this.cont = cnv;
+ // Create new canvas inside container DIV. Thus the drawing and clearing
+ // methods won't interfere with the container's inner html.
+ // Solution suggested by Vladimir.
+ this.cnv = this.wnd.document.createElement("div");
+ this.cnv.style.fontSize=0;
+ this.cont.appendChild(this.cnv);
+ this.paint = jg_dom? _pntCnvDom : _pntCnvIe;
+ }
+ else
+ this.paint = _pntDoc;
+ }
+ else
+ this.paint = _pntN;
+
+ this.setPrintable(false);
+}
+
+function _mkLinVirt(aLin, x1, y1, x2, y2)
+{
+ var dx = Math.abs(x2-x1), dy = Math.abs(y2-y1),
+ x = x1, y = y1,
+ xIncr = (x1 > x2)? -1 : 1,
+ yIncr = (y1 > y2)? -1 : 1,
+ p,
+ i = 0;
+ if(dx >= dy)
+ {
+ var pr = dy<<1,
+ pru = pr - (dx<<1);
+ p = pr-dx;
+ while(dx > 0)
+ {--dx;
+ if(p > 0) // Increment y
+ {
+ aLin[i++] = x;
+ y += yIncr;
+ p += pru;
+ }
+ else p += pr;
+ x += xIncr;
+ }
+ }
+ else
+ {
+ var pr = dx<<1,
+ pru = pr - (dy<<1);
+ p = pr-dy;
+ while(dy > 0)
+ {--dy;
+ y += yIncr;
+ aLin[i++] = x;
+ if(p > 0) // Increment x
+ {
+ x += xIncr;
+ p += pru;
+ }
+ else p += pr;
+ }
+ }
+ for(var len = aLin.length, i = len-i; i;)
+ aLin[len-(i--)] = x;
+};
+
+function _CompInt(x, y)
+{
+ return(x - y);
+}
+
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