[mapguide-users] Reduce PNG image genate whit Tile Base Layer
Maciej Skorczewski
maciej.skorczewski at procad.pl
Fri Sep 21 17:11:15 EDT 2007
Yes i try this but it is no good solution...when i try use
FMTilingEngine (from websoftdev.com)
i get error..(my data are too big fro this)...
But when it is solution (in MG) to put JPG,PNG (whit some compression
level) it will be ok...
if i chose some commpression level it will be as default for all project
in my MG OS installation?
btw how can i set size of tile Base Layer (PNG file) from 300x300 to
100x100 or 50x50.?
Many of my clients ask about speed of mapguide...i think that THIS is
very important to be MG the best open source map system in the world. :)
> I'm wondering if post-processing with something like pngcrush might help
> as well...
>
> http://pmt.sourceforge.net/pngcrush/
>
> Haven't tried this myself, but crschmidt (from OpenLayers) suggested it
> to someone who was trying to optimise for mobile apps.
>
> I'm sure I've said this before, but I think we need an 8bit PNG option
> at some point. 24bit is too large for non-highspeed users, and JPG gets
> ugly really quickly. There are issues (would somehow have to histogram
> the "map" at the target scales and find the best palette) but the
> benefits are considerable.
>
> Jason
--
Maciej Skórczewski
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