[mapguide-users] what's holding people back from upgrading to 2.0?
Traian Stanev
traian.stanev at autodesk.com
Tue Oct 7 16:32:31 EDT 2008
Did you try to use scale ranges to control the style and visibility of the bad layer at high zoom factors? This may alleviate your problem.
Traian
> -----Original Message-----
> From: mapguide-users-bounces at lists.osgeo.org [mailto:mapguide-users-
> bounces at lists.osgeo.org] On Behalf Of Jonathan Manafi
> Sent: Tuesday, October 07, 2008 3:57 PM
> To: MapGuide Users Mail List
> Subject: Re: [mapguide-users] what's holding people back from upgrading
> to 2.0?
>
> Short answer: yes.
>
> However, testing the package that is available in that ticket, I am
> only
> getting CPU load issues using the AGG renderer. The GD renderer seems
> to
> work fine with that small subset of our data. But, when I test our
> entire site maps with either renderer, I am still having the same
> issues. AGG causes CPU lockup as well as memory-hogging, and GD still
> causes memory-hogging.
>
> It is still being caused by the same layer, so I will see if it's
> possible to get an updated dataset to test with.
>
>
> Jason Birch wrote:
> > This issue is identified in RFC 52 as AGG-specific, and was in my
> > initial testing as well:
> >
> > http://trac.osgeo.org/mapguide/wiki/MapGuideRfc52
> >
> > Are you seeing the same results when you switch to the GD renderer in
> > 2.0.x?
> >
> > Jason
> >
> > -----Original Message-----
> > From: Jonathan Manafi
> > Subject: Re: [mapguide-users] what's holding people back from
> upgrading
> > to 2.0?
> >
> > We experienced extreme CPU and/or memory consumption when we tested
> MGOS
> >
> > 2.x with some of our data. We created a ticket(#459
> > https://trac.osgeo.org/mapguide/ticket/459) to document our problems,
> > and I have been testing this issue with all of the updated releases,
> and
> >
> > I continue to see the same results. We can't zoom all the way into
> our
> > maps without the server locking up and consuming all of the CPU,
> which
> > is stopping us from moving a production environment to MGOS 2. We've
> > been able to modify 1.2 to suit our needs for almost everything with
> > plugins; and if we couldn't add a specific feature, we went in
> another
> > direction.
> >
> > So far, that has been a killer for our migration.
> >
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