uvwild at googlemail.com
Thu May 10 05:39:12 EDT 2012
Caching the tiles will always be a useful resource preserving measure for
any map with enough layers.
Only tiles of small maps can be rendered in "realtime".
The large data throughput of the rendering algorithm makes efficient use of
CUDA quite hard. I expect it to be bounded mainly by memory throughput.
On May 10, 2012 11:28 AM, "Hans Milling" <hm at geograf.dk> wrote:
> A simple question...
> In the future, perhaps using CUDA for generating tiles or other mapping
> functions could speed up the MapGuide server a great deal? To me it seems
> that the GPU is perfect for tasks like generating tiles.
> Has anyone looked into this? I know that video players, encoders and even
> some zip utilities has started to use CUDA to speed up things. Perhaps in
> the future tile caches will not be needed any more because tiles can be
> rendered just as fast on the fly?
> Best regards
> Hans Milling...
> View this message in context:
> Sent from the MapGuide Users mailing list archive at Nabble.com.
> mapguide-users mailing list
> mapguide-users at lists.osgeo.org
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