[mapguide-users] RenderMap and selection color wish

Jackie Ng jumpinjackie at gmail.com
Wed Jan 29 17:51:49 PST 2014

Feasibility-wise, it's very simple. 

All current overloads of RenderMap funnel into an internal RenderMapInternal
method that does the actual rendering, but none of the overloads of
RenderMap pass a selection color into the MgRenderingOptions used by
RenderMapInternal, so it defaults to blue.

As mentioned, the solution is to simply offer one or more overloads of
RenderMap that takes a selection color and have that particular overload
pass the color down to RenderMapInternal. 

The question then is how many new overloads of RenderMap do you provide?
Because there's many different signatures of RenderMap in the API. Do we
replicate each overload that currently exists and provide a version that
takes a selection color? Or just replicate the one that has the most
parameters and provide copy of that overload that also takes a selection

- Jackie

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