[mapguide][MG69][New] Heap corruption with GD when minimizing Studio
Walt Welton-Lair
walt.welton-lair at autodesk.com
Mon Mar 6 15:23:37 EST 2006
You can view the artifact detail at the following URL:
https://mapguide.osgeo.org/servlets/Scarab/id/MG69
Type
Defect
Artifact ID
MG69 (Heap corruption with GD when minimizing Studio)
Reported by
Walt Welton-Lair
waltweltonlair (walt.welton-lair at autodesk.com)
New artifact details:
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- Target milestone set to new value
1.0.0
- Component set to new value
Server
- Description set to new value
When minimizing Studio with a map open, a call to GDRenderer::Save is made with width=0. GD does not handle this gracefully - it corrupts the heap.
We need to add checks to GDRenderer::Save to appropriately handle this case.
- Artifact Status set to new value
New
- Artifact created
- Platform set to new value
PC
- Version set to new value
1.0.0
- Priority set to new value
P1
- Operating system set to new value
All
- Defect Severity set to new value
Critical
- Steps to Reproduce set to new value
1/ Build a debug configuration of the server and run it in Visual Studio
2/ Connect to the server using Studio and open a map in the preview pane
3/ Minimize Studio
=> you'll get some assertions, and one of these involves detection of heap corruption
- Subcomponent set to new value
Core
- Summary set to new value
Heap corruption with GD when minimizing Studio
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