[mapserver-commits] r7562 - trunk/docs/howto
svn at osgeo.org
svn at osgeo.org
Tue May 6 15:39:09 EDT 2008
Author: pramsey
Date: 2008-05-06 15:39:08 -0400 (Tue, 06 May 2008)
New Revision: 7562
Modified:
trunk/docs/howto/tile_mode.txt
Log:
VE reference, wrap to 80
Modified: trunk/docs/howto/tile_mode.txt
===================================================================
--- trunk/docs/howto/tile_mode.txt 2008-05-06 03:37:04 UTC (rev 7561)
+++ trunk/docs/howto/tile_mode.txt 2008-05-06 19:39:08 UTC (rev 7562)
@@ -21,9 +21,9 @@
MapServer can feed tile-based map clients directly using the CGI
"tile mode". Tile-based map clients work by dividing the map of the world up
-into a discrete number of zoom levels, each partitioned into a number of identically
-sized "tiles". Instead of accessing a map by requesting a bounding box, a tile
-client builds a map by accessing individual tiles.
+into a discrete number of zoom levels, each partitioned into a number of
+identically sized "tiles". Instead of accessing a map by requesting a
+bounding box, a tile client builds a map by accessing individual tiles.
Configuration
@@ -51,9 +51,9 @@
SUPPORTS=WMS_CLIENT SUPPORTS=WFS_SERVER SUPPORTS=WFS_CLIENT SUPPORTS=WCS_SERVER
INPUT=JPEG INPUT=POSTGIS INPUT=OGR INPUT=GDAL INPUT=SHAPEFILE DEBUG=MSDEBUG
-Mapserver requires that each LAYER in your map file have a valid PROJECTION block
-to support reprojection. Because the tile mode uses reprojection, you will have
-to ensure each LAYER has a valid PROJECTION block.
+Mapserver requires that each LAYER in your map file have a valid PROJECTION
+block to support reprojection. Because the tile mode uses reprojection,
+you will have to ensure each LAYER has a valid PROJECTION block.
Configuration checklist:
@@ -81,9 +81,9 @@
About Spherical Mercator
------------------------
-Spherical mercator (also called "web mercator" by some) is a world projection. All
-the major tile-based map interfaces (Google Maps, Microsoft Virtual Earth, Yahoo Maps,
-OpenLayers) use the spherical mercator system to address tiles.
+Spherical mercator (also called "web mercator" by some) is a world projection.
+All the major tile-based map interfaces (Google Maps, Microsoft Virtual Earth,
+Yahoo Maps, OpenLayers) use the spherical mercator system to address tiles.
A spherical mercator set of tiles has the following properties:
@@ -93,17 +93,20 @@
* Each successive zoom level (z) has 2^z tiles along each axis
* Tiles are 256x256 in size
-Google Maps and Virtual Earth both use spherical mercator as their underlying tile
-projection, but use different formats to address the individual tiles.
+Google Maps and Virtual Earth both use spherical mercator as their underlying
+tile projection, but use different formats to address the individual tiles.
-Google Maps uses an "x", "y", "zoom" format. The zoom indicates which level to pull
-tiles from, and the "x" and "y" indicate while tile in that zoom level to pull.
+Google Maps uses an "x", "y", "zoom" format. The zoom indicates which level
+to pull tiles from, and the "x" and "y" indicate while tile in that zoom
+level to pull.
-Virtual Earth uses a single string to address each tile. The top zoom level in Virtual Earth has
-four tiles (equivalent to Google's zoom level 1). The top left tile in the Virtual Earth top zoom
-level is addessed as "0", top right as "1", bottom left as "2" and bottom right as "3". Each tile
-the next level is addressed by first referencing the top level tile that contains it, then its address
-relative to that tile. So the top left tile in the second zoom level is "00" and the bottom right one is "33".
+Virtual Earth uses a single string to address each tile. The top zoom level
+in Virtual Earth has four tiles (equivalent to Google's zoom level 1). The
+top left tile in the Virtual Earth top zoom level is addessed as "0", top
+right as "1", bottom left as "2" and bottom right as "3". Each tile
+the next level is addressed by first referencing the top level tile that
+contains it, then its address relative to that tile. So the top left tile
+in the second zoom level is "00" and the bottom right one is "33".
See the Virtual Earth site for more details: http://msdn.microsoft.com/en-us/library/bb545006.aspx
@@ -152,9 +155,9 @@
</body>
</html>
-Note the format of the tileUrlTemplate: a valid URL, with {X}, {Y} and {Z} substitution
-tokens that Google Maps will replace with the tile coordinates and zoom level on the fly
-to retrieve tiles from your server.
+Note the format of the tileUrlTemplate: a valid URL, with {X}, {Y} and {Z}
+substitution tokens that Google Maps will replace with the tile coordinates
+and zoom level on the fly to retrieve tiles from your server.
You can also use a Mapserver tile layer as an alternate base map::
@@ -197,8 +200,9 @@
</body>
</html>
-The only change from the previous example is that we don't create a GTileLayerOverlay,
-we create a GMapType, and use addMapType(), instead of addOverlay().
+The only change from the previous example is that we don't create a
+GTileLayerOverlay, we create a GMapType, and use addMapType(), instead of
+addOverlay().
Using Virtual Earth
@@ -246,3 +250,4 @@
.. _`GTileLayerOverlay`: http://code.google.com/apis/maps/documentation/reference.html#GTileLayer
.. _`Google Maps API`: http://code.google.com/apis/maps/
+.. _`Virtual Earth API`: http://dev.live.com/virtualearth/sdk/
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