antialiasing stuff
Paul Spencer
pspencer at DMSOLUTIONS.CA
Fri Jan 13 15:43:54 EST 2006
cool, thanks :) I hadn't tried it, thought I would ask first. I've
managed to achieve almost the desired effect by jacking the hardness
to 0.95 and fixing the gd bug for 1 pixel lines since I asked so
maybe we won't end up going this route.
Cheers
Paul
PS: any chance of having a HARDNESS keyword at the style level?
On 13-Jan-06, at 2:55 PM, Steve Lime wrote:
> This should be doable "as is". Just set TRANSPARENCY ALPHA and point
> to the right image in your style or symbol definition. All the
> fuzzy brush
> support does is do this programatically.
>
> I believe I've tested this before using an image or two that Sean
> had created
> while fixing another bug.
>
> Have you tried it and it doesn't work?
>
> Steve
>
>>>> Paul Spencer <pspencer at DMSOLUTIONS.CA> 01/13/06 12:59 PM >>>
> Steve,
>
> what would it take to support rendering lines with custom symbols
> that have alpha transparency in them? We would like to be able to
> make our own brushes that work in the same way that fuzzy brushes
> work, but we pre-render them and access them as symbols. This would
> allow finer control over styling without having to tweak mapserver
> code to get the desired effect :)
>
> Cheers
>
> Paul
>
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> |Paul Spencer pspencer at dmsolutions.ca |
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