Label Cache Performance
Stephen Woodbridge
woodbri at SWOODBRIDGE.COM
Tue Jan 2 10:46:46 EST 2007
HNY All,
Last year I spent a fair amount of time optimizing a bunch of mapfiles
for performance. One of the areas that seems to always be a performance
hog if processing the Label Cache. I have been successful are thinning
down the number of labels going into the cache, but I wondering if there
might be a more efficient way of dealing with it. Since I have been
playing with rasters over the holidays I was wondering if it might be
possible to implement the label cache as a bitmap mask and us a raster
OP to see if there is a collision?
OK, I'm sure it is possible, I guess my real question(s) are:
Has this approach been looked at before?
Any thoughts on performance?
My idea is:
1) create an label cache image
2) to check a label,
get its bbox polyon
check if it overlaps and set pixels
3) polygon fill the bbox of a label into the label cache image
when a label is rendered
we might be able to use a 2:1 or 4:1 reduced size label cache image with
some thought about how to work around the issues.
I would think that this would be much faster than searching a list of
drawn labels and checking for intersections. And it should be linear
with the number of labels in the cache.
-Steve
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