Status of AGG support?

Steve Lime Steve.Lime at DNR.STATE.MN.US
Tue Jul 3 13:25:27 EDT 2007


Hi Tom: AGG support is in the codebase for 5.0. I still owe an RFC to explain what was
done although the addition of AGG doesn't affect any other portions of MapServer. It's
a big user feature though. I recently got a big time sink off my plate and will work that up
ASAP.

The support is relatively complete. The guys from DM Solutions can probably comment 
further as they've been using it the most. The AGG vs. GD images DM has supplied are
very nice. The quality difference is noticeable with roads in particular.

The only missing capability that I am aware of has to do with PIXMAP symbols that contain
an alpha channel. There is a fundamental difference in how AGG and GD handle alpha 
blending (GD is flat out backwards).  We use GD to manage the pixel buffer that AGG is
rendering into so that becomes a problem. I'll go into options in the RFC.

Anyway, other than that the support seems to be working nicely is worth trying.

Steve

>>> On 7/1/2007 at 10:08 PM, in message
<7b5b710d0707012008i59c41e8bq8e0ef4d8022f40f8 at mail.gmail.com>, Tom Beard
<tom at PROJECTX.CO.NZ> wrote:
> Hi there,
> 
> This is my first time posting here, and I hope this is the right forum to
> ask this question.
> 
> I was wondering what the status of AGG support was for the 5.0 release. On
> searching the archives, the most recent reference I could find was the
> minutes from the May 22 IRC meeting that said that there would be an RFC
> freeze on June 15, and that an RFC for AGG was "forthcoming". Did AGG
> support make it into that freeze? Is it listed somewhere online?
> 
> I'd also be interested to know if there is a version currently in Subversion
> that includes AGG sub-pixel rendering and that works well enough to have a
> go at compiling on Windows.
> 
> Regards,
>             Tom Beard



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