[Mapserver-users] Question about wld/gfw file {Scanned}
Siki Zoltan
siki at agt.bme.hu
Thu Mar 18 02:31:51 PST 2004
On Thu, 18 Mar 2004, [iso-8859-1] TOH CZ wrote:
> Hi, I have a few questions about the wld/gfw files
> used in mapserver
> 1) Do I need to create a new wld/gfw file for each of
> my own maps?
No. World files sould be created for each raster layer.
World file must have the same name that the raster file and must be in the
same directory.
> 2) How do you determine what to put into the wld/gfw
> file?
> I tried searching the archives, I could not find one
> that contained information about using GIF files
> Right now, my file shows a blank GIF image
The world file contains the 6 parameters of an affine transformation.
x1 = Ax + By + C
y1 = Dx + Ey + F
World file stores them in the following order
A the pixel size in x direction in real life
D -1 * the pixel size in y direction in the real life
B rotation I think it must be 0 for mapserver (no rotation)
E rotation I think it must be 0 for mapserver (no rotation)
C x co-ordinate for the upper left corner
F y co-ordinate for the upper left corner
>
> MAP
> IMAGETYPE GIF
> EXTENT 201621.496941 -294488.285333
> 1425518.020722 498254.511514
> SIZE 400 300
> SHAPEPATH "C:\Program Files\Apache
> Group\Apache2\htdocs\tutorial\data"
> IMAGECOLOR 255 255 255
>
> PROJECTION
> "proj=laea"
> "ellps=clrk66"
> "lat_0=45"
> "lon_0=-100"
> #
> # Alternatively, you can specify an EPSG code.
> # "init=epsg:2163"
> #
> END
>
> # Start of LAYER DEFINITIONS
> ---------------------------------------------
> LAYER # States polygon layer begins here
> NAME tp_genmap
> DATA "tp_genmap.gif"
> STATUS DEFAULT
> TYPE RASTER
>
> PROJECTION
> "init=epsg:4326"
> END
>
> CLASS
> COLOR 232 232 232
> OUTLINECOLOR 32 32 32
> END
> END # States polygon layer ends here
> # End of LAYER DEFINITIONS
> -------------------------------
>
> END # end of map file/object
> Thanks
>
>
Try to find out the size of your image in pixels (ogrinfo can help)
set the EXTENT to these values.
Create a wld file like this
1
-1
0
0
0
pixel count in y direction
Remove projection.
Then you must see your image, but it will be in the origin.
Bye
Zoltan
>
>
>
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