[OpenLayers-Dev] Game development problem - speed with lot of objects

rldhont rldhont at gmail.com
Thu Jan 8 13:19:47 EST 2009


Abuki a écrit :
> Hello,
> I´m not expert on OpenLayers and also English (I´m from Czech).
> I´m just trying to make my own browser-based game and I want to use
> OpenLayers for world map.
> Now the problem:
> I want to put on the base layer some object (coordinates from mysql)
> represented by png images (eg house) and I do it like this: make polygons
> (circles), make features and make featureLayer (I dont want use markers,
> because I would like have the clickable area not always square). Then add
> control onmouseclick, so i have clickable object - thats ok. But I dont know
> how to put there a lot of images, the only way I understand is to make image
> layer for every single PNG image, its ok BUT: When I put in mysql 1000
> objects a make this for all of them, it is slow (it takes about 10sec
> loading and browsing is not smooth), and i´m afraid that this is simple so
> what if would come something complicated...
> I dont uderstand mapservers and i want to find the way to not use them,
> because i will run the game on hosted site, so I cant install it there. Also
> when I try only vector or images layer alone it was slow.
> So could anyone help me to get it work faster? And is it possible without
> mapserver?
> Thanks
> Abuki
>
>   
The problem comes form the vectorial image (SVG,VML) implementation by 
the browsers. For example SVG with images is slower than div with 
images. If you have more than 1000 objects marker layer is faster than 
vector layer.



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