[OpenLayers-Dev] Game development problem - speed with lot of
abuki at argo.in
Thu Jan 8 13:29:33 EST 2009
> Abuki a écrit :
>> I´m not expert on OpenLayers and also English (I´m from Czech).
>> I´m just trying to make my own browser-based game and I want to use
>> OpenLayers for world map.
>> Now the problem:
>> I want to put on the base layer some object (coordinates from mysql)
>> represented by png images (eg house) and I do it like this: make polygons
>> (circles), make features and make featureLayer (I dont want use markers,
>> because I would like have the clickable area not always square). Then add
>> control onmouseclick, so i have clickable object - thats ok. But I dont
>> how to put there a lot of images, the only way I understand is to make
>> layer for every single PNG image, its ok BUT: When I put in mysql 1000
>> objects a make this for all of them, it is slow (it takes about 10sec
>> loading and browsing is not smooth), and i´m afraid that this is simple
>> what if would come something complicated...
>> I dont uderstand mapservers and i want to find the way to not use them,
>> because i will run the game on hosted site, so I cant install it there.
>> when I try only vector or images layer alone it was slow.
>> So could anyone help me to get it work faster? And is it possible without
> The problem comes form the vectorial image (SVG,VML) implementation by
> the browsers. For example SVG with images is slower than div with
> images. If you have more than 1000 objects marker layer is faster than
> vector layer.
> Dev mailing list
> Dev at openlayers.org
Thanks for replying, but I cant still understand that. What is SVG and VML..
And how can I do the same as I done, but faster?
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