[postgis-devel] Prepared Geometry API
Paul Ramsey
pramsey at cleverelephant.ca
Mon Oct 6 10:49:24 PDT 2008
key1 and key2 are not generated, they are provided,
ST_Intersects(geom1, geom2, key1, key2)
using the primary key as key1 and key2, you can then infer "if key1
changes, then the underlying geometry has (possibly) changed, better
make a new prepared geometry"
P.
On Mon, Oct 6, 2008 at 10:36 AM, Obe, Regina <robe.dnd at cityofboston.gov> wrote:
> Okay now I sort of get Mark's statement about no need for index but I'm even
> more confused why you need an id.
>
> So how are key1 and key2 currently generated and if you are already using
> int32, why do you need another id?
>
> Sorry for asking such simpleton questions.
>
> Thanks,
> Regina
>
> -----Original Message-----
> From: postgis-devel-bounces at postgis.refractions.net on behalf of Paul Ramsey
> Sent: Mon 10/6/2008 1:29 PM
> To: PostGIS Development Discussion
> Subject: Re: [postgis-devel] Prepared Geometry API
>
> Here's the cache struct:
>
> typedef struct
> {
> int32 key1;
> int32 key2;
> int32 argnum;
> const GEOSPreparedGeometry* prepared_geom;
> const GEOSGeometry* geom;
> MemoryContext context;
> } PrepGeomCache;
>
> Our "cache" actually consists of only one prepared geometry. We keep a
> reference to the original geometry around too, so we can clean it up
> properly with the prepared geometry.
>
> We have two keys now, one for each argument. Though everything except
> Intersects uses just one key. The argnum just tells us which argument
> we are caching, the first or second (this allows us to deal with the
> intersects case where the first argument is rapidly changing and the
> second is static).
>
> Each time _ST_IntersectsPrepared is called, we pull out the cache
> object, and check cache key1 against function key1 and cache key2
> against function key2. If key1 is the same as last time, we use the
> prepared geometry we have handy. If not, (and key2 is also different)
> we tear down our existing cache geometries and re-set the cache
> information.
>
>> 1) So you have a cache already or is that if you were to go with this ID
>> thing? I thought you already have prepared working so we have caching
>> happing already no?
>> 2) If you have a cache already, are we caching both the left argument and
>> the right argument now or just one?
>> 3) You pass the id in the first time it sees the id, you cache the
>> geometry
>> using the id as a key to pull it out later.
>> 4) Second time you see the id, you just pull it from the cache? (I still
>> think you need an index by the way Mark to make this efficient for large
>> numbers of large geoms to efficiently pull out of the cache, but that's
>> besides the point I guess)
>> 5) You are making Intersects and contains and all that other stuff order
>> dependent (e.g. now I have to pass in the big geometry first or second and
>> the id of the big geometry)?
>
> 1) we have a cache. we are caching prepared GEOS geometries
> 2) we are caching the geometry we will need to handle the next
> function invocation, in the case that the next invocation uses the
> same geometry as the previous one
> 3) we only have one entry in our "cache" the id it not for retrieval,
> it's to tell us if the geometry coming in is the same as the one we
> are holding, without a more expensive test of equality
> 4) only one entry in the cache. the expense is in figuring out "is
> this new geometry the same as the one I have cached" and Mark's
> proposition is that memcmp will be fast enough, while my proposition
> is that it will always be slower than an id check.
> 5) contains, within, covers, coveredby are all already order
> dependent. intersects is not, and I have handled that case now. the
> original code did have an assumption of order in intersects.
>
> Paul
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