[SCM] PostGIS branch master updated. 3.4.0rc1-774-g96e13bab6
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commit 96e13bab69519da3f67878b56555485f518d4b45
Author: Zuochenwei <zuochenwei5 at gmail.com>
Date: Wed Nov 15 07:09:49 2023 +0000
Translated PostGIS Manual using Weblate (Chinese (Simplified))
Currently translated at 100.0% (5568 of 5568 strings)
Translation: postgis/PostGIS Manual
Translate-URL: https://weblate.osgeo.org/projects/postgis/postgis-manual/zh_Hans/
diff --git a/doc/po/zh_Hans/postgis-manual.po b/doc/po/zh_Hans/postgis-manual.po
index 3790c9ab2..a43d13d5d 100644
--- a/doc/po/zh_Hans/postgis-manual.po
+++ b/doc/po/zh_Hans/postgis-manual.po
@@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: postgis 3.5\n"
"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
"POT-Creation-Date: 2023-11-14 05:23+0000\n"
-"PO-Revision-Date: 2023-11-10 10:39+0000\n"
+"PO-Revision-Date: 2023-11-15 09:23+0000\n"
"Last-Translator: Zuochenwei <zuochenwei5 at gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://weblate.osgeo.org/projects/"
"postgis/postgis-manual/zh_Hans/>\n"
@@ -7934,7 +7934,7 @@ msgstr ""
#. Tag: para
#, no-c-format
msgid "This will only have data is you marked zcta5 to be loaded"
-msgstr ""
+msgstr "只有在你标记了 zcta5 被加载时才会有数据"
#. Tag: para
#, no-c-format
@@ -36342,7 +36342,7 @@ msgstr "沿 Z 方向拉伸的 LineString 会生成 PolyhedralSurfaceZ"
#. Tag: para
#, no-c-format
msgid ", <xref linkend=\"CG_ExtrudeStraightSkeleton\"/>"
-msgstr ""
+msgstr ", <xref linkend=\"CG_ExtrudeStraightSkeleton\"/>"
#. Tag: refpurpose
#, no-c-format
@@ -36616,12 +36616,12 @@ msgstr ", <xref linkend=\"ST_MakeSolid\"/>, <xref linkend=\"ST_IsSolid\"/>"
#. Tag: refpurpose
#, no-c-format
msgid "Computes y-monotone partition of the polygon geometry"
-msgstr ""
+msgstr "计算多边形几何的 y 单调分割"
#. Tag: para
#, no-c-format
msgid "Computes y-monotone partition of the polygon geometry."
-msgstr ""
+msgstr "计算多边形几何图形的 y-单调分割。"
#. Tag: para
#, no-c-format
@@ -36634,11 +36634,15 @@ msgid ""
"algorithm does not guarantee a bound on the number of polygons produced with "
"respect to the optimal number."
msgstr ""
+"多边形 P 的一个划分是指一组多边形,这些多边形的内部不相交,"
+"并且这些多边形的并集等于原始多边形 P 的内部。一个 y-单调多边形是指其顶点 v1,…"
+",vn 可以划分成两个链 v1,…,vk 和 vk,…,vn,v1,使得任何水平线最多与其中一条链相"
+"交一次。该算法不能保证在产生的多边形数量上达到最优数量的界限。"
#. Tag: para
#, no-c-format
msgid "Availability: 3.5.0 - requires SFCGAL >= 1.5.0."
-msgstr ""
+msgstr "可用性:3.5.0 - 需要 SFCGAL >= 1.5.0。"
#. Tag: para
#, no-c-format
@@ -36648,6 +36652,9 @@ msgid ""
"\"CG_GreeneApproxConvexPartition\"/> and <xref linkend="
"\"CG_OptimalConvexPartition\"/>)"
msgstr ""
+"Y-单调分割(与 <xref linkend=\"CG_ApproxConvexPartition\"/>、<xref linkend="
+"\"CG_GreeneApproxConvexPartition\"/> 和 <xref linkend="
+"\"CG_OptimalConvexPartition\"/> 相同的示例)"
#. Tag: para
#, no-c-format
@@ -36655,18 +36662,20 @@ msgid ""
", <xref linkend=\"CG_GreeneApproxConvexPartition\"/>, <xref linkend="
"\"CG_OptimalConvexPartition\"/>"
msgstr ""
+", <xref linkend=\"CG_GreeneApproxConvexPartition\"/>, <xref linkend="
+"\"CG_OptimalConvexPartition\"/>"
#. Tag: refpurpose
#, no-c-format
msgid "Computes approximal convex partition of the polygon geometry"
-msgstr ""
+msgstr "计算多边形几何图形的近似凸分割"
#. Tag: para
#, no-c-format
msgid ""
"Computes approximal convex partition of the polygon geometry (using a "
"triangulation)."
-msgstr ""
+msgstr "计算多边形几何图形的近似凸分割(使用三角剖分)。"
#. Tag: para
#, no-c-format
@@ -36684,6 +36693,13 @@ msgid ""
"Though the triangulation-based approximation algorithm often results in "
"fewer convex pieces, this is not always the case."
msgstr ""
+"多边形 P 的一个划分是指一组多边形,这些多边形的内部不相交,"
+"并且这些多边形的并集等于原始多边形 P 的内部。CG_ApproxConvexPartition 和 "
+"CG_GreeneApproxConvexPartition 函数生成近似最优的凸分割。这两个函数通过首先将"
+"多边形分解为更简单的多边形来生成凸分解;CG_ApproxConvexPartition "
+"使用三角剖分,而 CG_GreeneApproxConvexPartition 使用一个单调分割。这两个函数"
+"都保证它们生成的凸片段数不会超过最优数量的四倍,但它们在运行时复杂性上有所不"
+"同。尽管基于三角剖分的近似算法通常会产生较少的凸片段,但并非总是如此。"
#. Tag: para
#, no-c-format
@@ -36692,11 +36708,14 @@ msgid ""
"\"CG_YMonotonePartition\"/>, <xref linkend=\"CG_GreeneApproxConvexPartition"
"\"/> and <xref linkend=\"CG_OptimalConvexPartition\"/>)"
msgstr ""
+"近似凸分割(与 <xref linkend=\"CG_YMonotonePartition\"/>、<xref linkend="
+"\"CG_GreeneApproxConvexPartition\"/> 和 <xref linkend="
+"\"CG_OptimalConvexPartition\"/> 相同的示例)"
#. Tag: para
#, no-c-format
msgid "Computes approximal monotone convex partition of the polygon geometry."
-msgstr ""
+msgstr "计算多边形几何图形的近似单调凸分割。"
#. Tag: para
#, no-c-format
@@ -36705,6 +36724,9 @@ msgid ""
"\"CG_YMonotonePartition\"/>, <xref linkend=\"CG_ApproxConvexPartition\"/> "
"and <xref linkend=\"CG_OptimalConvexPartition\"/>)"
msgstr ""
+"格林近似凸分割(与 <xref linkend=\"CG_YMonotonePartition\"/>、<xref linkend="
+"\"CG_ApproxConvexPartition\"/> 和 <xref linkend=\"CG_OptimalConvexPartition\""
+"/> 相同的示例)"
#. Tag: para
#, no-c-format
@@ -36712,16 +36734,18 @@ msgid ""
", <xref linkend=\"CG_ApproxConvexPartition\"/>, <xref linkend="
"\"CG_OptimalConvexPartition\"/>"
msgstr ""
+", <xref linkend=\"CG_ApproxConvexPartition\"/>, <xref linkend="
+"\"CG_OptimalConvexPartition\"/>"
#. Tag: refpurpose
#, no-c-format
msgid "Computes an optimal convex partition of the polygon geometry"
-msgstr ""
+msgstr "计算多边形几何图形的最优凸分割"
#. Tag: para
#, no-c-format
msgid "Computes an optimal convex partition of the polygon geometry."
-msgstr ""
+msgstr "计算多边形几何图形的最优凸分割。"
#. Tag: para
#, no-c-format
@@ -36731,6 +36755,9 @@ msgid ""
"interior of the original polygon P. CG_OptimalConvexPartition produces a "
"partition that is optimal in the number of pieces."
msgstr ""
+"多边形 P 的一个划分是指一组多边形,这些多边形的内部不相交,"
+"并且这些多边形的并集等于原始多边形 P 的内部。CG_OptimalConvexPartition "
+"生成的划分在片段数量上是最优的。"
#. Tag: para
#, no-c-format
@@ -36739,6 +36766,9 @@ msgid ""
"\"CG_YMonotonePartition\"/>, <xref linkend=\"CG_ApproxConvexPartition\"/> "
"and <xref linkend=\"CG_GreeneApproxConvexPartition\"/>)"
msgstr ""
+"最优凸分割(与 <xref linkend=\"CG_YMonotonePartition\"/>、<xref linkend="
+"\"CG_ApproxConvexPartition\"/> 和 <xref linkend="
+"\"CG_GreeneApproxConvexPartition\"/> 相同的示例)"
#. Tag: para
#, no-c-format
@@ -36746,16 +36776,18 @@ msgid ""
", <xref linkend=\"CG_ApproxConvexPartition\"/>, <xref linkend="
"\"CG_GreeneApproxConvexPartition\"/>"
msgstr ""
+", <xref linkend=\"CG_ApproxConvexPartition\"/>, <xref linkend="
+"\"CG_GreeneApproxConvexPartition\"/>"
#. Tag: refpurpose
#, no-c-format
msgid "Straight Skeleton Extrusion"
-msgstr ""
+msgstr "直线骨架外凸"
#. Tag: para
#, no-c-format
msgid "Computes an extrusion with a maximal height of the polygon geometry."
-msgstr ""
+msgstr "计算多边形几何图形的最大高度拉伸。"
#. Tag: para
#, no-c-format
@@ -36770,11 +36802,17 @@ msgid ""
"with ST_Extrude(polygon, 0, 0, body_height). The result is an union of these "
"polyhedralsurfaces."
msgstr ""
+"或许是直线骨架的最早应用案例之一:给定一个多边形屋顶,直线骨架直接提供了每个"
+"建筑物的布局。如果将每个骨架边沿其偏移距离从平面抬升到相应的高度,得到的屋顶"
+"是“正确”的,因为水将始终流向轮廓边缘(屋顶的边界),无论它在屋顶的哪个位置下"
+"落。该函数计算多边形的这种挤出,又称“屋顶”。如果参数 body_height > 0,"
+"则多边形就像使用 ST_Extrude(polygon, 0, 0, body_height) "
+"一样挤出。结果是这些多面体表面的并集。"
#. Tag: para
#, no-c-format
msgid ", <xref linkend=\"ST_StraightSkeleton\"/>"
-msgstr ""
+msgstr ", <xref linkend=\"ST_StraightSkeleton\"/>"
#. Tag: title
#, no-c-format
-----------------------------------------------------------------------
Summary of changes:
doc/po/zh_Hans/postgis-manual.po | 66 +++++++++++++++++++++++++++++++---------
1 file changed, 52 insertions(+), 14 deletions(-)
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