[Qgis-developer] Rethinking the testing and release procedure of QGIS

Sandro Santilli strk at keybit.net
Mon Jul 11 06:03:02 EDT 2011


On Mon, Jul 11, 2011 at 11:33:10AM +0200, Martin Dobias wrote:
> On Thu, Jul 7, 2011 at 4:29 PM, Jürgen E. <jef at norbit.de> wrote:
> > Hi Martin,
> >
> > On Thu, 07. Jul 2011 at 16:21:43 +0200, Martin Dobias wrote:
> >> I agree with Tim. Basic infrastructure for testing is there, it just
> >> needs quite some work to cover at least commonly used routines in the
> >> core library. At the same time we should reintroduce nightly builds
> >> with testing (and alerts to mailing list on broken tests). There was a
> >> BuildBot instance for qgis on osgeo server, but later something went
> >> wrong with the server and it wasn't restored.
> >
> > IIRC you were working on an option to run the test without installing first at
> > the hackfest.   How did that go?
> 
> I still have it uncommitted somewhere. Basically what I was trying to
> do was to override the path where compiled files are created -- to a
> directory structure resembling qgis tree when installed. There is
> still an issue with various resources (srs database, svg files etc)
> that are outside the build tree. On linux this could be handled by
> some symlinks, however on windows we would probably need to copy these
> files or use some other tricks.

What about allowing specifying different paths for different assets
overriding the default [TREE]/hard_coded_path ?

Could be done with environmental variables.

--strk; 

  ()   Free GIS & Flash consultant/developer
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