[Qgis-developer] libqscintilla2 as build dependency
Nathan Woodrow
madmanwoo at gmail.com
Sat Sep 28 21:45:59 PDT 2013
+1 from me.
Thanks Larry!
- Nathan
On Sun, Sep 29, 2013 at 2:41 PM, Larry Shaffer <larrys at dakotacarto.com>wrote:
> Hi,
>
> There has been some discussion on having QScintilla2 [0] code editors for
> Project Macros and for Expression Builder text areas, i.e. in core C++ code.
>
> Currently the Qsci.so (QScintilla2) Python module is a runtime dependency
> for the new console and its editor, and for an editor in Processing. In
> order to embed similar code editors in C++ classes, the libqscintilla2
> library will need to be found and linked during the build process. Since
> the C++ lib is a dependency for installs of the Python module, most users
> should already have it.
>
> I think it would be prudent to then establish a base class, e.g.
> QgsCodeEditor, with python bindings. I believe Salvatore may have started
> on this, and there may be some C++ libs or projects out there already to
> investigate. Once that's done, we can port the console's 'code editor' font
> and color styles settings to C++ and add a new tab in Options.
>
> This will allow the editors in Console and Processing to have parity with
> user-chosen styles, so all editors look, and generally work, the same
> across the app, regardless of underlying code language. It is unclear to me
> whether the C++ subclass of QScintilla2 can just be passed as a PyQt
> object, via PyQGIS bindings, and only the Qsci.so module is still required.
> I would assume so, but will ask on the PyQt list.
>
> If there is a concern about adding this libqscintilla2 dependency in the
> CMake setup, please share your opinion so we can discuss it, before I
> commit the change.
>
> [0] http://www.riverbankcomputing.com/software/qscintilla/intro
>
> Regards,
>
> Larry
>
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