[Qgis-developer] Qgis2threejs suggestions...

Minoru Akagi akaginch at gmail.com
Sat Jan 18 01:39:56 PST 2014


> Do you know other/better solutions then raycasting? Maybe through shaders?

I don't know...

Minoru

2014/1/17 G. Allegri <giohappy at gmail.com>:
> Hi Minoru,
> I have another question for you :)
> I'm dong some tests to apply vector "draping" on top of the PlanarGeometry,
> i.e. positioning vector vertices on the terrain when they don't have z
> values.
> I've done a test with ray casting. Here a result which seems a caterpillar
> walking along our mountains :)
> https://dl.dropboxusercontent.com/u/13861666/2014-01-17%2011_27_15-firenze.png
> Do you know other/better solutions then raycasting? Maybe through shaders?
>
> giovanni
>
>
> 2014/1/17 Geodrinx <geodrinx at gmail.com>
>>
>> Hi Minoru,
>>
>>
>> > Using QGIS
>> > API (QgsRasterDataProvider) in addition to GDAL API to support more
>> > data sources (1 band rasters) may be a good idea.
>>
>> Great !  :)
>>
>> Roberto
>>
>> >
>> > Minoru
>> >
>> > 2014/1/16 Geo DrinX <geodrinx at gmail.com>:
>> >> Hi Minoru,
>> >>
>> >>
>> >>> You can do it with latest code on GitHub.
>> >>> https://github.com/minorua/Qgis2threejs
>> >>
>> >>
>> >>
>> >> I tested it   :)
>> >>
>> >> I have an idea and a suggestion:
>> >>
>> >> if a level was a WMS PNG24 or PNG32 of a DTM, do you think it would be
>> >> possible to use it to create 3D with your plugin?
>> >>
>> >> This would be a very useful feature :)
>> >>
>> >> Roberto
>> >>
>> >>
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>
>
>
>
> --
> Giovanni Allegri
> http://about.me/giovanniallegri
> blog: http://blog.spaziogis.it
> GEO+ geomatica in Italia http://bit.ly/GEOplus


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