[Qgis-developer] Fwd: A pipinstall plugin is possible? First: What's the difference between the the Osgeo4w Shell?
Larry Shaffer
larrys at dakotacarto.com
Thu Mar 6 08:46:35 PST 2014
Hi,
On Thu, Mar 6, 2014 at 5:18 AM, Tim Sutton <lists at linfiniti.com> wrote:
> Hi
>
> The only gotcha to this is that different plugins might require different
> versions of dependencies. We also toyed around in the past with the idea of
> each plugin having its own virtualenv for deps and then linking in the QGIS
> provided site_packages dir into that virtualenv too.
>
+1 for a virtualenv approach. -1 if virtualenv is *not* the basis of the
implementation.
The last thing users need is to download/install a plugin just to test it
out, then have it automatically muck about with their global or user Python
installation.
I think starting with a single app-wide virtualenv backend and pip-based
GUI installer/manager for all plugins and console, first, would be prudent.
Then, implement per-plugin virtualenv if that goes well.
Wouldn't per-plugin virtualenv reek havoc in the console, where global
access to plugins is often very useful?
I think, as a starting point, reviewing PyCharm's simple module manager and
virtualenv creator would be good for including something similar in Plugin
Manager, or as an independent dialog [0].
[0 ] http://drive.dakotacarto.com/qgis/pycharm_pymod-manager.png
Regards,
Larry
> Regards
>
> Tim
>
>
> On Thu, Mar 6, 2014 at 1:56 PM, Tom Kralidis <tomkralidis at gmail.com>wrote:
>
>>
>>
>> On Thu, 6 Mar 2014, G. Allegri wrote:
>>
>> Date: Thu, 6 Mar 2014 02:31:41 -0800
>>> From: G. Allegri <giohappy at gmail.com>
>>> To: Nathan Woodrow <madmanwoo at gmail.com>
>>> Cc: qgis-developer List <qgis-developer at lists.osgeo.org>
>>> Subject: Re: [Qgis-developer] Fwd: A pipinstall plugin is possible?
>>> First:
>>> What's the difference between the the Osgeo4w Shell?
>>>
>>>
>>>
>>>> Windows doesn't ship with any version of Python. Yay Windows! So we
>>>> bundle our own. I personally don't mind this so much because it's
>>>> easier
>>>> to control the setup if we bundle it.
>>>>
>>>> The main thing here is just including pip and easy_install in all the
>>>> windows installs, standalone and osgeo4w. Jurgen has told me that
>>>> easy_install is included in the 64 bit versions but not 32 bit
>>>> versions. Is
>>>> that correct Jurgen?
>>>>
>>>> If pip is included we can easily have plugins tell us what they need and
>>>> we can install them.
>>>>
>>>>
>>>
>>> +1, this is exactly what I was imaging.
>>> A requirements.txt for pip would be all that a dev should write.
>>>
>>>
>> +1, this would be great (we currently manage and bundle deps in MetaSearch
>> as a workaround).
>>
>> - we would have to make sure the requirements file is standardized
>> (others may have different / additional ones, like requirements-dev.txt,
>> pip-requirements.txt, etc.).
>>
>> - for MetaSearch, the requirements.txt file never makes it to the QGIS
>> runtime, so plugin providers would need to make sure it does
>>
>>
>> _______________________________________________
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>> Qgis-developer at lists.osgeo.org
>> http://lists.osgeo.org/mailman/listinfo/qgis-developer
>>
>
>
>
> --
> Tim Sutton - QGIS Project Steering Committee Member
> ==============================================
> Please do not email me off-list with technical
> support questions. Using the lists will gain
> more exposure for your issues and the knowledge
> surrounding your issue will be shared with all.
>
> Irc: timlinux on #qgis at freenode.net
> ==============================================
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