[Qgis-developer] Compiling ui files with custom widgets creates wrong imports
Anita Graser
anitagraser at gmx.at
Thu Aug 6 01:06:57 PDT 2015
On Thu, Aug 6, 2015 at 9:44 AM, Denis Rouzaud <denis.rouzaud at gmail.com>
wrote:
> Well, how is compiled the UI file?
>
The plugin builder creates a template that uses uic.loadUiType
FORM_CLASS, _ = uic.loadUiType(os.path.join(
os.path.dirname(__file__), 'cartogram_dialog_base.ui'))
So the UI is compiled automatically when the plugin starts in QGIS.
Best wishes,
Anita
> Usually, it is done prior to deployment using pyuic4
>
> If pyuic4 was run without the proper python path, you won't have any error
> at compilation but the plugin won't work if it contains QGIS widgets.
>
> Was pyuic4 run in an Osgeo shell?
>
>
>
>
> On 08/06/2015 09:39 AM, Anita Graser wrote:
>
>
>
> On Thu, Aug 6, 2015 at 9:24 AM, Denis Rouzaud <denis.rouzaud at gmail.com>
> wrote:
>
>> You need to have qgis lib in your python path.
>> On windows, that would be C:\OSGeo4W\apps\qgis-dev\python\qgis
>> To check this, just do "from qgis.gui import *" in python. If you don't
>> have an error, then pyuic4 will work properly.
>>
>
> My point is that the plugin needs to work out of the box - and it
> doesn't.
> Usually all paths are set correctly on Win in the OSGeo shell. Only in
> this case there is an issue.
>
> Best wishes,
> Anita
>
>
>
>
>
>
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