[Qgis-developer] Compiling ui files with custom widgets creates wrong imports

Denis Rouzaud denis.rouzaud at gmail.com
Thu Aug 6 01:10:40 PDT 2015


Never used, I would think it would work directly.

But why not adding a new rule to the makefile to compile the ui?



On 08/06/2015 10:06 AM, Anita Graser wrote:
>
>
> On Thu, Aug 6, 2015 at 9:44 AM, Denis Rouzaud <denis.rouzaud at gmail.com 
> <mailto:denis.rouzaud at gmail.com>> wrote:
>
>     Well, how is compiled the UI file?
>
>
> ​The plugin builder creates a template that uses uic.loadUiType
>
> FORM_CLASS, _ = uic.loadUiType(os.path.join(
> os.path.dirname(__file__), 'cartogram_dialog_base.ui'))
>> ​So the UI is compiled automatically when the plugin starts in QGIS.
>
> Best wishes,
> Anita​
>
>
>
>     Usually, it is done prior to deployment using pyuic4
>
>     If pyuic4 was run without the proper python path, you won't have
>     any error at compilation but the plugin won't work if it contains
>     QGIS widgets.
>
>     Was pyuic4 run in an Osgeo shell?
>
>
>
>
>     On 08/06/2015 09:39 AM, Anita Graser wrote:
>>
>>
>>     On Thu, Aug 6, 2015 at 9:24 AM, Denis Rouzaud
>>     <denis.rouzaud at gmail.com <mailto:denis.rouzaud at gmail.com>> wrote:
>>
>>         You need to have qgis lib in your python path.
>>         On windows, that would be C:\OSGeo4W\apps\qgis-dev\python\qgis
>>         To check this, just do "from qgis.gui import *" in python. If
>>         you don't have an error, then pyuic4 will work properly.
>>
>>
>>     ​My point is that the plugin needs to work out of the box - and
>>     it doesn't.
>>     Usually all paths are set correctly on Win in the OSGeo shell.
>>     Only in this case there is an issue.
>>
>>     Best wishes,
>>     Anita
>>>>
>>
>>
>
>

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