[QGIS-Developer] Algorithms in python
Patrick Dunford
enzedrailmaps at gmail.com
Thu Oct 21 00:51:05 PDT 2021
I'm writing to support this viewpoint.
I use the XYZ tiles functions in the processing toolbox quite
extensively and am aware of certain issues in them.
I understood these were written originally in Python as old versions of
them as such can be found on Github.
Somewhere down the track it is likely I would either start looking at
these issues and how to correct them, the alternative is to switch to a
different rendering platform.
I will not be interested in doing this if it cannot be done in Python as
the differences between the Python development environment and the C one
are massive.
On 5/10/21 1:26 am, matteo wrote:
> Hi devs,
>
> recently I've made a PR to add an algorithm to the core, written in
> python:
>
> https://github.com/qgis/QGIS/pull/44680
>
> from the comments I get that from now on additional algorithms are
> accepted only in C++ and not in python anymore.
>
> Is this an official statement?
>
> My super personal opinion: while I perfectly understand devs position
> on C++, I think we might miss some useful contributions from python
> only devs (like me :) ) and we lack of a "straight" way to add useful
> algorithms to QGIS.
>
> I see 2 options:
>
> * development of Processing plugins with algorithms that can lead to
> many plugins and difficulties to find them
> * have a "straight" way to add additional algorithms to QGIS, like the
> "Download scripts from collections" of QGIS 2
>
> What is a general opinion about this topic?
>
> Cheers and thanks
>
> Matteo
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