[QGIS-Developer] Call of testing of nightlies on hi-dpi displays

Richard Duivenvoorde rdmailings at duif.net
Mon May 29 02:23:32 PDT 2023


Hi Nyall,

Happy to do some testing, I do have a (dual boot) laptop/tablet with 3000x2000 screen (that's high-dpi, yes?), but in Gnome I set the Display 'Scale' on 200% to have proper applications (an to me readable text :-) ).

Is there some test plan/idea's?
Is my setup something you want to test (200%), or is is preferred to use the 100% scale?
I'm not sure what is supposed to be the 'normal' way of scaling (like what does a mac do)?
Or is it more to try to see if the icons/widgets scale up/down when fidling with scale (or what it is called in Windows)?

Regards,

Richard Duivenvoorde

On 5/29/23 06:01, Nyall Dawson via QGIS-Developer wrote:
> Hi lists,
> 
> For the upcoming QGIS 3.32 release a change has been made in how QGIS
> handles high dpi (and retina) displays. This should ultimately make
> QGIS behave MUCH better on these displays, but there's likely some
> short-term fallout and regressions caused by the change.
> 
> If you've access to a high-dpi display, please test out the nightly
> releases and file bug reports on github for any regressions you spot
> -- in particular we are looking for widgets and places where the QGIS
> interface is now looking pixelated or where the scale / sizes of
> objects are incorrect.
> 
> (Currently there's known regressions for the icons shown in the layer
> tree panel, and for pixelated icons in the style manager dialog.)
> 
> Thanks in advance!
> Nyall
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