[QGIS-Developer] QGIS 3D: Move away from Qt 3D?
Even Rouault
even.rouault at spatialys.com
Thu Feb 12 14:34:21 PST 2026
Hi,
> High level 3D engines are certainly something to consider as well, and
> I have evaluated a couple of them. Overall my impression was that
> those are generally massive pieces of software with lots of new
> dependencies, that are generally not built for being embedded in
> existing applications. (e.g. Godot, O3DE) I would be happy to hear any
> recommendations for higher level 3D engines that would be easy to embed!
Not necessarily a recommendation, but there's also Ogre3D
(https://www.ogre3d.org/). In a project in a previous life (~15 years
ago) we used it for flight preview. If I remember well, there was no
terrain tile loader shipped with the engine, but we plugged one. We
didn't have lots of objects, a few OBJs, so not sure how that would
behave with big models. At the time we used it through a GTK
integration, but there's apparently a Qt one:
https://ogrecave.github.io/ogre/api/latest/class_ogre_bites_1_1_application_context_qt.html
Even
--
http://www.spatialys.com
My software is free, but my time generally not.
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