[QGIS-Developer] QGIS 3D: Move away from Qt 3D?

Martin Dobias wonder.sk at gmail.com
Mon Feb 16 04:39:23 PST 2026


Hi Alex

On Sun, Feb 15, 2026 at 9:38 AM Alexander Bruy <alexander.bruy at gmail.com>
wrote:

> There is also osgEarth. We even used it for some time in the past in
> the Globe plugin.
>

osgEarth builds on top of OpenSceneGraph, which all based on OpenGL stack,
but we should switch to modern graphics APIs. There is also
VulkanSceneGraph now from the author of OpenSceneGraph, and an experimental
osgEarth replacement called Rocky (from the same authors as osgEarth).

I don't think we want to build on top of osgEarth/Rocky - a great amount of
code of these projects implement geospatial functionality, which is already
present in QGIS, and then there is some amount of code that applies that
within OSG/VSG framework. I think VSG is one of the options to consider,
with the potential issue that it is Vulkan-oriented (no native support for
Metal / DirectX).

Cheers
Martin
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