[Qgis-psc] What to put in the carousel
Larry Shaffer
larrys at dakotacarto.com
Sat Nov 11 08:01:22 PST 2017
Hi Tim,
On Fri, Nov 10, 2017 at 02:01 Tim Sutton <tim at kartoza.com> wrote:
> Hi Larry
>
>
> Thanks for the update.
>
> for the bottle approach - that sounds fine - equivalent of having
> nightlies / weeklies in debian anyway. We just need to put clear
> instructions on http://download.qgis.org for those who want to test it.
>
Sounds good.
For the app bundle approach (end goal as far as I am concerned because I
> think our Mac user demographic expects it) yes I agree that if we just buy
> a Mac mini and colocate it (or we can host it on a fixed IP in our office)
> it will be better. Will we be able to sign those app bundles too?
>
Yes. There are two approaches to code signing, as far as installation is
concerned: sign the bundle or sign a .pkg installer that has the bundle in
its payload. For Boundless, we use the latter because it keeps us from
having to put everything in a single, enormous bundle (our install is
Homebrew in a custom prefix). However, if the QGIS project prefers a single
bundle, it can still possibly be installed via a .pkg installer without
having to sign the bundle itself (the .pkg is signed instead).
Eventually, Apple will require all bundles to be signed; but until then we
should avoid signing the bundle, as it makes things quite a bit more
complicated.
Are we able to put QGIS into the app store or do we have similar licensing
> issues to the iOS App Store (the details of which are lost in my memory
> now)?
>
I haven't checked the current compatibility between GPL v2+ and the App
Store. Generally, there are extra restrictions that the Apple license
incurs, making it incompatible with the GPL v2+. It may be possible, though
certainly the app would have to be slimmed down (removing all questionably
licensed software), leaving such an inadequate QGIS as to not be worth the
trouble.
Also, all libraries must be static, which definitely increases CMake
maintenance overhead, assuming we can even accomplish such a build.
Would it be a good thing to have QGIS on the App Store? Yes. Though, I
think we should reassess that goal after we have a viable, bundled and
code-signed build for the project.
Regards,
Larry
Regards
>
> Tim
>
> On 10 Nov 2017, at 00:11, Larry Shaffer <larrys at dakotacarto.com> wrote:
>
> Hi Tim, PSC,
>
> On Sun, Nov 5, 2017 at 1:52 PM, Tim Sutton <tim at kartoza.com> wrote:
>
>> Hi
>>
>> For Mac the only way I know to test 2.999 is to build it yourself. Larry
>> do you have any news on the bundle you were working on? Would you be able
>> to get something ready for pre-release testers to work with?
>>
>
> I've actually just started working on updating app bundle support:
> https://github.com/qgis/QGIS/pull/5531
>
> As far as testing 2.99, we could also periodically save 'bottles'
> (prebuilt binaries) for the 'qgis3-dev' formula; maybe nightly or weekly?
> This would mean doing `brew install qgis3-dev` would require no compiling,
> just lots of downloading of bottled dependencies. The current source-only
> build can be moved to `brew install qgis3-dev --HEAD` creating a
> side-by-side install with periodic bottle. This is the standard Homebrew
> method of handling stable and head builds.
>
> Once I get bundling fixed up for QGIS 3, then that periodic build can
> continue on to build an .app bundle, after the bottle is uploaded. All of
> that will certainly exceed Travis CI job timeout limits. Probably need to
> move the macOS CI/build to a Jenkins setup on a dedicated, colocated Mac
> Mini, like our setup at Boundless. We use MacStadium at ~$100/month for Mac
> leasing. Another option is to buy the Mac and colocate it (cheaper in long
> run). This should be seriously considered for project Mac infrastructure
> once proper bundling code has been proven to work well.
>
> Regards,
>
> Larry Shaffer
> Dakota Cartography
> Black Hills, South Dakota
> ----------------------------------
> Boundless Desktop and QGIS Support/Development
> Boundless Spatial - http://boundlessgeo.com
> lshaffer at boundlessgeo.com
>
>
> Regards
>>
>> Tim
>>
>> On 05 Nov 2017, at 10:36, Anita Graser <anitagraser at gmx.at> wrote:
>>
>> I've put these two banners online now.
>>
>> On Sun, Nov 5, 2017 at 7:30 AM, Richard Duivenvoorde <rdmailings at duif.net
>> > wrote:
>>>
>>> For the testing phase of 2.99 I think we should write a small blog post
>>> for non techies on how to install it:
>>> - for windows pointing to the weekly (??)
>>> - for windows do some screenies on how to install/update via osgeo4w
>>> - for mac ... I do not know
>>> - for Debian: compile or ...??
>>
>>
>> Sounds like a good idea. For Debian it's http://qgis.org/debian-nightly,
>> right?
>>
>> For Windows, I'd still like to recommend OSGeo4W installer first and
>> weeklies second because it's easier to update it repeatedly during the
>> testing phase.
>>
>> No idea how Mac users can help ...
>>
>> In the best case, the blog post would be generic enough to be used for
>> future calls for testing as well.
>>
>> Regards,
>> Anita
>>
>>
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>>
>> —
>>
>>
>> <KartozaNewLogoThumbnail.jpg>
>>
>
>>
>>
>> *Tim Sutton*
>>
>> *Co-founder:* Kartoza
>> *Project chair:* QGIS.org <http://qgis.org/>
>>
>> Visit http://kartoza.com to find out about open source:
>>
>> Desktop GIS programming services
>> Geospatial web development
>> GIS Training
>> Consulting Services
>>
>> *Skype*: timlinux
>> *IRC:* timlinux on #qgis at freenode.net
>>
>> Kartoza is a merger between Linfiniti and Afrispatial
>>
>
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> --
Larry Shaffer
Dakota Cartography
Black Hills, South Dakota
----------------------------------
Boundless Desktop and QGIS Support/Development
Boundless Spatial - http://boundlessgeo.com
lshaffer at boundlessgeo.com
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