[SoC] Integration of GGL2 into gvSIG - Weekly report
Víctor González
victorzinho at gmail.com
Sun Jul 31 05:34:47 EDT 2011
Hi,
I just updated the wiki with the weekly report. You can find all the info
here:
http://trac3.xp-dev.com/ggl2/wiki/gvSIG_Integration#week9
- *What have I done?*
- *Finish developing wrappers and tests*: I have created a new
PostgreSQL reader and while doing that I have detected some
issues so I also
had to improve a little the generic implementation and tests for gvSIG
wrappers. With SHP and PostgreSQL support, we think the wrappers
development
is finished so far since there are some bugs in the gvSIG 2.0 data access
layer. I have reported those bugs in the gvSIG tracker at OSOR and this
issue has been discussed in the gvSIG development list, where
people agreed
with the decision. Once those bugs are solved and gvSIG 2.0 evolves to a
final stable release, more wrappers could be added easily as people need
them.
- *Create developer documentation*: I have created and uploaded to the
GearScape site some documentation on how to develop a new gvSIG
reader/writer, which class they need to extend and how to implement it.
- *Start algorithm wizard development*: I managed to finish the
previous tasks early enough so I have already started the next
step, which
is the creation of a new algorithm wizard to execute algorithms
from a GGL2
file easily.
- *What am I going to do now?*
- *Create wizard for GGL2 algorithm execution*: The creation of the
wizard consists in getting the user input for the algorithm (either a GIS
layer, a file or a literal input), the output type (console, a
new GIS layer
or a new file) and create a new GGL2 file that calls the
algorithm with the
given inputs. Then, the resulting GGL2 file is compiled and executed.
- *Any blocking issue?* No
Regards,
Víctor.
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