[SoC] GSOC Horizon Based Voxel Interpolation week 6 checkin

Tim Bailey timibly at gmail.com
Fri Jul 26 17:52:32 PDT 2013

This week I took a slight detour from last weeks plan and worked on
implementing strike and dip notation for vector points. Also I worked on
the wiki, as well as the setting up the repository for my project. I will
add materials to each of these as I edit them through the weekend. Several
things are blocking me. I have successfully output r3 maps with appropriate
attribute values, according to r3.info however I still have been unable to
render them in the map display. Also I still do not have a functioning
voronoi operator to manage zones of intermediate influence. Next week I
will be back to working on this problem as well as integrating all of my
work thus far. Also I have not figured out how to use a surface model as an
upper boundary.

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