[SoC] GSoC 2020 - Coding Period Week 6 Report

BELGACEM NEDJIMA gb_nedjima at esi.dz
Sun Jul 12 11:44:22 PDT 2020

Hi all,
Here is my reports of this week:

   - Tasks done:
      - Exporting normals.
      - Exporting of texture coordinates.
      - Exporting of 3D terrain texture to a .jpg image.
      - Added the terrain texture resolution parameter.
      - Managing material file construction inside Qgs3DExportObject.
      - Handling the scale of the exported model.
      - Cleanup the code according to reviews.
      - Switched from synchronous loading to using waitForFinished
      functions to start loading entities in a background thread and
waiting for
      them to finish according to mentor suggestion.
      - Saving the export dialog window settings and reloading.
      - Exported Phong material settings of polygons and buffered lines to
      the mtl file
   - Screenshots:
      - A textured DEM terrain exported to mesh lab: MeshLab screenshot
      <https://imgur.com/2MOmeYJ> (how it looks in blender: Blender
      screenshot <https://imgur.com/Rfm3PvB>).
      - The .obj model for previous screenshots: terrain .obj model
      - Vector layer on a flat terrain: MeshLab screenshot
      - The .obj model for previous screenshots: vector layer .obj model
   - Tasks to be done:
      - Export other vector layer shapes.
      - Handle materials for other vector layer shapes.
      - Export different material for each object based on its 3D symbol
      for rule based vector layer.
   - Blocking issues: None

Any suggestion or feedback is always welcome.
Best wishes,

Belgacem Nedjima
4th year computer science and engineering student.
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