[Qgis-developer] Plugin Development C++ Windows - Any response?
sailmcm at yahoo.com
Thu Feb 24 18:47:52 EST 2011
Thank you Barend, I wrote the name of the Python plugin_builder.py wrong.
--- On Thu, 2/24/11, Barend Gehrels <barend at xs4all.nl> wrote:
From: Barend Gehrels <barend at xs4all.nl>
Subject: Re: [Qgis-developer] Plugin Development C++ Windows - Any response?
To: "QGIS Developer" <qgis-developer at lists.osgeo.org>
Date: Thursday, February 24, 2011, 6:20 PM
On 24-2-2011 23:44, maaza mekuria wrote:
I like your idea
Julien. It does not make sense to have to store all of
QGIS source files for a c++ plugin to work. I think the
libraries that need to be referenced should be found
identified so that one may be able to just build (compile
and link) the dll independently of the rest of the QGIS
I like it too.
I was able to find out why my QGIS compile failed. It
appears to me that when I uninstalled Python version 2.6
and installed 2.7 something went wrong. I reinstalled
Python 2.6 and now I am able to use cmake and configure
and generate with out any error messages. I am thankful
for your help and prayers, I might add.
Now that I also heard that there is a build_plugin.py file
that could ease my pain of creating a plugin, I am looking
at it. Does it need to be run from with QGIS or what?
For me it worked by just calling it from the command prompt (I used
Is there a provider_builder.py as well somewhere?
Just trying to break the C++ plugin barrier,
Me too ;-)
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