[geos-devel] licensing when doing a static link of GEOS in iOS

Ragi Burhum ragi at burhum.com
Wed Apr 20 16:49:27 EDT 2011


I wish this was possible. AFAIK, iOS only supports frameworks shipped by
Apple itself. You cannot create your own framework for and link it
dynamically. I know this is different in OSX, but iOS is a different beast.
:(

- Ragi

On Wed, Apr 20, 2011 at 7:07 AM, William Kyngesburye
<woklist at kyngchaos.com>wrote:

> On Apr 19, 2011, at 7:01 PM, Ragi Burhum wrote:
>
> > Sorry about bringing a licensing question, but I am curious.
> >
> > I know the implications of using LGPL code in shared libraries (on
> "traditional" apps), so no need to explain it there.
> >
> > However, I am curious as to the iOS case, where every app *has* to be
> statically linked. I know there are apps out there that have been compiled
> with Spatialite support (with GEOS option on), but the code for those apps
> are nowhere to be found. Is it because they are violating the LGPL, or is
> there some other way to link to GEOS without having to release all of your
> code under GPL terms.
> >
> If an iOS app must statically link *libraries*, use a framework so it can
> be dynamically linked.  I have a GEOS framework package for OS X, and a
> build script that could be adapted to create an iOS version.
>
> -----
> William Kyngesburye <kyngchaos*at*kyngchaos*dot*com>
> http://www.kyngchaos.com/
>
> [Trillian]  What are you supposed to do WITH a maniacally depressed robot?
>
> [Marvin]  You think you have problems?  What are you supposed to do if you
> ARE a maniacally depressed robot?  No, don't try and answer, I'm 50,000
> times more intelligent than you and even I don't know the answer...
>
> - HitchHiker's Guide to the Galaxy
>
>
>
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