[GRASS-SVN] r56194 - in grass/trunk/vector: v.extrude v.to.3d

svn_grass at osgeo.org svn_grass at osgeo.org
Sat May 11 02:26:26 PDT 2013


Author: martinl
Date: 2013-05-11 02:26:26 -0700 (Sat, 11 May 2013)
New Revision: 56194

Modified:
   grass/trunk/vector/v.extrude/v.extrude.html
   grass/trunk/vector/v.to.3d/v.to.3d.html
Log:
v.to.3d/v.extrude: manual cosmetics


Modified: grass/trunk/vector/v.extrude/v.extrude.html
===================================================================
--- grass/trunk/vector/v.extrude/v.extrude.html	2013-05-11 08:46:25 UTC (rev 56193)
+++ grass/trunk/vector/v.extrude/v.extrude.html	2013-05-11 09:26:26 UTC (rev 56194)
@@ -1,11 +1,13 @@
 <h2>DESCRIPTION</h2>
 
-<p><em>v.extrude</em> creates faces, kernels, volumes or 3D lines based
+<p>
+<em>v.extrude</em> creates faces, kernels, volumes or 3D lines based
 on 2D vector objects, i.e. points become 3D vertical lines, lines to
 3D lines, boundaries to faces and areas to volumes (composition of
 faces and kernel).
 
-<p>If the flag <b>-t</b> is used then 3D vector objects follow the
+<p>
+If the flag <b>-t</b> is used then 3D vector objects follow the
 elevation model by using individual elevation values for the vertices
 and nodes. This can be useful for models of large objects (forest
 stands).
@@ -25,6 +27,7 @@
 </pre></div>
 
 <h3>Convert 2D lines to 3D with fixed height</h3>
+
 <div class="code"><pre>
 v.extrude input=lines output=lines3D elevation=dem height=0 type=line
 </pre></div>
@@ -32,10 +35,17 @@
 <h2>SEE ALSO</h2>
 
 <em>
+<a href="v.transform.html">v.transform</a>,
+<a href="v.extrude.html">v.extrude</a>,
+<a href="v.drape.html">v.drape</a>
+</em>
+
+<p>
+<em>
 <a href="wxGUI.nviz.html">wxGUI 3D viewer</a>
 </em>
 
-<h2>AUTHOR</h2>
+<h2>AUTHORS</h2>
 
 Jachym Cepicky,<br>
 Updated by Martin Landa, FBK-irst, Italy

Modified: grass/trunk/vector/v.to.3d/v.to.3d.html
===================================================================
--- grass/trunk/vector/v.to.3d/v.to.3d.html	2013-05-11 08:46:25 UTC (rev 56193)
+++ grass/trunk/vector/v.to.3d/v.to.3d.html	2013-05-11 09:26:26 UTC (rev 56194)
@@ -5,8 +5,10 @@
 by <b>height</b> parameter as fixed value or by <b>column</b>
 parameter.
 
-<p>Flag <b>-r</b> enables to perform reverse transformation, i.e.,
-transform 3D vector to 2D by omitting z-coordinate.
+<p>
+Flag <b>-r</b> enables to perform reverse transformation, i.e.,
+transform 3D vector to 2D by omitting z-coordinate. Height of input 3D
+features can be optionally stored in <b>column</b>.
 
 <h2> NOTES</h2>
 
@@ -21,7 +23,7 @@
 # convert z-values from string to double
 v.db.addcolumn map=geodetic_pts columns="Z_VALUE_D double precision"
 v.db.update map=geodetic_pts column=Z_VALUE_D qcolumn=Z_VALUE
-v.db.select map=geodetic_pts columns=cat,Z_VALUE,Z_VALUE_
+v.db.select map=geodetic_pts columns=cat,Z_VALUE,Z_VALUE_D
 
 # convert 2D vector point map to 3D based on attribute
 v.to.3d input=geodetic_pts out=geodetic_pts_3d column=Z_VALUE_D
@@ -41,8 +43,9 @@
 <a href="v.drape.html">v.drape</a>
 </em>
 
-<h2>AUTHORS</h2>
+<h2>AUTHOR</h2>
 
-Martin Landa, CTU in Prague, Czech Republic
+Martin Landa, Czech Technical University in Prague, Czech Republic
 
-<p><i>Last changed: $Date$</i>
+<p>
+<i>Last changed: $Date$</i>



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