[GRASS-dev] GRASS-TNG
Hruby Martin
hrubym at fit.vutbr.cz
Thu Feb 22 11:31:43 EST 2007
Hello all,
I am Radek's supervisor in his master thesis which should be a part of
this mentioned project. The project itself seems to be too huge to become
an one-man-show. For this reason, we have started asking our friends and
collegues in our country, like Martin Landa and Jachym Cepicky for their
help and comments.
Opening idea is that GRASS is too old fashioned to keep it in development
in current programming style. Some people will agree, some people not. We
just want to remake the GIS kernel and to rewrite current modules to the
new fashion. The whole philosophy of GRASS should remain the same.
So, this is a fork to main stream development. Or, better say, this is
more a research. If someone wants to join, then is welcome ;-) This
project may be a very nice experiment.
regards,
Martin Hruby
On Thu, 22 Feb 2007, Michael Tiemann wrote:
> On Thu, 2007-02-22 at 09:15 +0100, Radek Bartoň wrote:
>> On Thursday 22 of February 2007 08:33:12 Paolo Cavallini wrote:
>>> So why not rewriting NVIZ from scratch (perhaps usin the paraview
>>> approach)? *This* would be more or less feasible in one year, it would
>>> not impact on other grass modules, and it would be *much* needed and
>>> appreciated by the GRASS community, I think.
>>> pc
>>>
>>> Radek Bartoň ha scritto:
>>>> On Wednesday 21 of February 2007 18:05:51 Trevor Wiens wrote:
>>>
>>
>> Actually this kind of project was one of I thought about first since I'm more
>> oriented to CG and terrain visualization than GIS. It shouldn't be a NVIZ
>> replacement but 3D real-time visualization tool reading data from GRASS.
>
> I'll demonstrate my ignorance and suggest that blender/verse may be such
> a tool waiting to become part of the suite: http://www.uni-verse.org/
>
> I spoke with the verse developers at SIGGRAPH last year, and they
> explained that the reason they make their channel information (such as
> RGB or Z or whatever) all 64-bits is to support scientific
> visualization.
>
> M
>
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