[GRASS-dev] nviz compile errors on Mac OS X
William Kyngesburye
woklist at kyngchaos.com
Sun Sep 14 18:55:53 EDT 2008
On Sep 14, 2008, at 5:20 PM, Michael Barton wrote:
> Not quite. Normally, I let make install simply overwrite my existing
> grass app. That way, if I have any new files I'm working on, it just
> ignores them. I also don't have to make a new image for the dock.
> Once in awhile, there is a problem with this, however. I decided to
> rename my existing app and let make install create a totally new one
> (bindist did the same thing of course). In this new app, nviz no
> longer crashes Python, but simply does nothing.
>
OK, we can ignore bindist then, if a clean install doesn't crash.
>> None of that. I select the nviz setting in the display and
>> absolutely nothing happens. I haven't checked yet, but I'm
>> wondering about the problem I'm having with vdigit--i.e., not
>> finding the *.so file. Perhaps there is a hard-coded path in
>> vdigit.py and nviz.py that has them looking for files in the wrong
>> place.
>
> Maybe Martin can tell us. I'll look at the files too.
>
Probably not. I'm not having any .so-finding problems. More likely
it's a problem in the sys.path.
One test to see if it's a compilation or runtime problem - here's my
build from my Mini for MacPython and the latest wxpython:
http://www.kyngchaos.com/files/software/unixport/GRASS-6.4.pkg.zip
-----
William Kyngesburye <kyngchaos*at*kyngchaos*dot*com>
http://www.kyngchaos.com/
"Oh, look, I seem to have fallen down a deep, dark hole. Now what
does that remind me of? Ah, yes - life."
- Marvin
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