[GRASS-dev] nviz compile errors on Mac OS X
Michael Barton
michael.barton at asu.edu
Sun Sep 14 19:26:29 EDT 2008
It's definitely a compile issue. Your version works just as you
describe it--AND vdigit works too.
Michael
____________________
C. Michael Barton, Professor of Anthropology
Director of Graduate Studies
School of Human Evolution & Social Change
Center for Social Dynamics & Complexity
Arizona State University
Phone: 480-965-6262
Fax: 480-965-7671
www: <www.public.asu.edu/~cmbarton>
On Sep 14, 2008, at 3:55 PM, William Kyngesburye wrote:
> On Sep 14, 2008, at 5:20 PM, Michael Barton wrote:
>
>> Not quite. Normally, I let make install simply overwrite my
>> existing grass app. That way, if I have any new files I'm working
>> on, it just ignores them. I also don't have to make a new image for
>> the dock. Once in awhile, there is a problem with this, however. I
>> decided to rename my existing app and let make install create a
>> totally new one (bindist did the same thing of course). In this new
>> app, nviz no longer crashes Python, but simply does nothing.
>>
> OK, we can ignore bindist then, if a clean install doesn't crash.
>
>>> None of that. I select the nviz setting in the display and
>>> absolutely nothing happens. I haven't checked yet, but I'm
>>> wondering about the problem I'm having with vdigit--i.e., not
>>> finding the *.so file. Perhaps there is a hard-coded path in
>>> vdigit.py and nviz.py that has them looking for files in the wrong
>>> place.
>>
>> Maybe Martin can tell us. I'll look at the files too.
>>
> Probably not. I'm not having any .so-finding problems. More likely
> it's a problem in the sys.path.
>
>
> One test to see if it's a compilation or runtime problem - here's my
> build from my Mini for MacPython and the latest wxpython:
>
> http://www.kyngchaos.com/files/software/unixport/GRASS-6.4.pkg.zip
>
> -----
> William Kyngesburye <kyngchaos*at*kyngchaos*dot*com>
> http://www.kyngchaos.com/
>
> "Oh, look, I seem to have fallen down a deep, dark hole. Now what
> does that remind me of? Ah, yes - life."
>
> - Marvin
>
>
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