[GRASS-dev] nviz compile errors on Mac OS X

Michael Barton michael.barton at asu.edu
Sun Sep 14 19:26:29 EDT 2008


It's definitely a compile issue. Your version works just as you  
describe it--AND vdigit works too.

Michael
____________________
C. Michael Barton, Professor of Anthropology
Director of Graduate Studies
School of Human Evolution & Social Change
Center for Social Dynamics & Complexity
Arizona State University

Phone: 480-965-6262
Fax: 480-965-7671
www: <www.public.asu.edu/~cmbarton>



On Sep 14, 2008, at 3:55 PM, William Kyngesburye wrote:

> On Sep 14, 2008, at 5:20 PM, Michael Barton wrote:
>
>> Not quite. Normally, I let make install simply overwrite my  
>> existing grass app. That way, if I have any new files I'm working  
>> on, it just ignores them. I also don't have to make a new image for  
>> the dock. Once in awhile, there is a problem with this, however. I  
>> decided to rename my existing app and let make install create a  
>> totally new one (bindist did the same thing of course). In this new  
>> app, nviz no longer crashes Python, but simply does nothing.
>>
> OK, we can ignore bindist then, if a clean install doesn't crash.
>
>>> None of that. I select the nviz setting in the display and  
>>> absolutely nothing happens. I haven't checked yet, but I'm  
>>> wondering about the problem I'm having with vdigit--i.e., not  
>>> finding the *.so file. Perhaps there is a hard-coded path in  
>>> vdigit.py and nviz.py that has them looking for files in the wrong  
>>> place.
>>
>> Maybe Martin can tell us. I'll look at the files too.
>>
> Probably not.  I'm not having any .so-finding problems.  More likely  
> it's a problem in the sys.path.
>
>
> One test to see if it's a compilation or runtime problem - here's my  
> build from my Mini for MacPython and the latest wxpython:
>
> http://www.kyngchaos.com/files/software/unixport/GRASS-6.4.pkg.zip
>
> -----
> William Kyngesburye <kyngchaos*at*kyngchaos*dot*com>
> http://www.kyngchaos.com/
>
> "Oh, look, I seem to have fallen down a deep, dark hole.  Now what  
> does that remind me of?  Ah, yes - life."
>
> - Marvin
>
>



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