[GRASS-dev] Re: [GRASS GIS] #598: MacOS X / OpenGL and Wxpython
incompatible
GRASS GIS
trac at osgeo.org
Tue May 12 01:07:07 EDT 2009
#598: MacOS X / OpenGL and Wxpython incompatible
---------------------+------------------------------------------------------
Reporter: vince | Owner: grass-dev at lists.osgeo.org
Type: defect | Status: new
Priority: normal | Milestone: 6.4.0
Component: NVIZ | Version: svn-trunk
Resolution: | Keywords:
Platform: MacOSX | Cpu: OSX/Intel
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Comment (by glynn):
Replying to [ticket:598 vince]:
> I've tried to add OpenGL support to the build of Grass in order to get
nviz.
>
> 1. When using the correct solution, that is the Aqua OpenGL, configure
complains about not finding glX* functions. In fact, Aqua OpenGL lacks any
glX* code.
Saying "configure complains about ..." isn't actionable information. At a
minimum, we need to see the test message ("checking for ...") and the
actual error. Better still would be the relevant portion of config.log
(from the "checking for ..." to the end of the file).
> 2; If I back up on the openGL code bundled with X11, first it creates an
unnecessary dependency on X11 and second, it does even not compile, due to
conflict between X11 OpenGL and wxPython which seems to depend on the old
AGL.
>
> In short : it's a mess. Is there any hope to remove glX* calls from
nviz?
NVIZ only uses glX* if built --with-opengl=x11 (which is the default;
--with-opengl=aqua etc overrides this).
It's entirely possible that some configure check is pulling in some other
library with glX* dependencies, but it's impossible to say without knowing
the details.
--
Ticket URL: <http://trac.osgeo.org/grass/ticket/598#comment:2>
GRASS GIS <http://grass.osgeo.org>
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