[GRASS-dev] Weekly reports #2 wxNviz

Helena Mitasova hmitaso at ncsu.edu
Fri Jun 10 09:46:04 EDT 2011


I just tested it and you are probably trying to start it with vector data generated in grass64,
if you want to use vector data in grass7 you need to rebuild the topology.
I just tried the latest updates - it works fine for me and it has a lot of cool updates.
It crashed when I tried to add vector layer in grass64 format.

I am wondering whether it would be possible to handle the different vector format in grass7 without crashing -
not just for wxnviz but other modules as well
For testing purposes I have created a new mapset with copies of vector data with rebuilt topology for grass7 
but there needs to be a better way.


On Jun 10, 2011, at 8:48 AM, Moritz Lennert wrote:

> On 10/06/11 14:02, Anna Kratochvílová wrote:
>> Hi,
>> 1) What do I have completed this week?
>> I changed the layout of view page. I added cutting planes functionality, I'm considering
>> changing the XY control, but I'm not sure how it should look like yet.
> Thank you for the great work. I just updated my source and reompiled and trying to launch 3d view immediately crashes the entire GUI, without any error message on the console. I tried with export WX_DEBUG=5, but still not message. Any hints how I could debug this to get some idea why this is happening ?
> Moritz
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