[pdal] Colorization using a large VRT raster is slow, but using a small VRT raster is fast ... but why?

Andrew Bell andrew.bell.ia at gmail.com
Wed Oct 11 11:04:30 PDT 2017


Correcting myself here.  I'm wrong that we read the entire raster.  We let
GDAL do all the work and assume it's efficient.

On Wed, Oct 11, 2017 at 12:56 PM, Andrew Bell <andrew.bell.ia at gmail.com>
wrote:

> PDAL reads the entire raster into memory, assuming that it pretty much
> matches the extent of the point set that you're coloring.  Seems that this
> is a bad assumption in your case.  The code would have to be changed to
> limit the portion of the raster that you've created that gets read.  Feel
> free to create a ticket.
>
> On Wed, Oct 11, 2017 at 12:48 PM, Michael Rosen <michael.rosen at gmail.com>
> wrote:
>
>>
>>
>>
>> I am using the filters.colorization with a .vrt built by gdalbuiltvrt.
>> The raster dataset actually contains 2200 files which I believe are all
>> correctly georeferenced and non-overlapping.  Of those, there are only 19
>> that actually intersect the point cloud being colorized.
>>
>> What I'm observing is that if I build the vrt with only the 19 files, the
>> colorization runs in less than two minutes.  However, if build the vrt with
>> all of them, then it takes an unacceptably long time (I've not watched it
>> finish but I'm keeping an eye on the open file handles ... it's finding
>> right files but it's just moving through them really slowly).
>>
>> I would expect that the VRT would be able to immediately provide the
>> pixels from the right raster tile, making the number of tiles in the mosaic
>> irrelevant.  That's clearly not the case (does it not do some sort of
>> indexing here?).  Can anyone offer an explanation / fix?  This is important
>> because I actually have many LAS tiles to colorize and while all of them
>> are contained in the bounds of the large mosaic, they each have a different
>> extent.
>>
>> I guess a work around would be to build small VRTs based on the
>> geographic extent of each LAS tile.  But how?
>>
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>>
>
>
>
> --
> Andrew Bell
> andrew.bell.ia at gmail.com
>



-- 
Andrew Bell
andrew.bell.ia at gmail.com
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