[Qgis-developer] GRASS modules
tim at linfiniti.com
Mon Aug 13 21:00:44 EDT 2007
I hevent tried with cygwin - but if they prove to work reliably with
QGIS and they are official GRASS products we should certainly consider
using them as a drop in replacement for the ones we currently have in
QGIS-win. To my mind it would be the most ideal situation if the QGIS
folks were not trying to maintain a separate build of GRASS binaries -
its a waste of effort and I think a source of numerous bugs and issues
since we are not experts in GRASS.
Tisham how will dropping in cygwin for you?
2007/8/11, Benjamin Ducke <benjamin.ducke at ufg.uni-kiel.de>:
> Please also keep in mind silly bug #738 which basically
> renders GRASS on native Win32 useless for any
> professional level work involving vector attribute
> I have tried finding the cause of this for weeks,
> but in vain. Guess my Win32 system API skills are
> just not good enough.
> Btw., Cygwin versions of current GRASS 6.3.cvs run
> just fine.
> Has anyone here ever tried to get QGIS 0.9 running
> with Cygwin based GRASS binaries?
> Paolo Cavallini wrote:
> > Hi.
> > Tim uploaded our new GRASS modules-thanks!
> > Now QGISsers can do *a lot* of stuff with GRASS. Especially (but not
> > only) for win users this is, I think, a big step forward.
> > A couple of things remain to be fixed, however:
> > - the very frequent crash while loading grass layers (a regression)
> > - attribute fields are not shown in the module window
> > I think these should be fixed before releasing 0.9.
> > All the best.
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