[Qgis-developer] Cad-Input for QGIS prototype

Alexandre Neto senhor.neto at gmail.com
Thu Jan 30 02:40:19 PST 2014


Olivier,

Very nice work! I'm still finding all I can do with it, but for what I have
seen it's alredy proven to be very usefull!

Thanks alot!


On Wed, Jan 29, 2014 at 11:39 AM, Olivier Dalang
<olivier.dalang at gmail.com>wrote:

> Hi !
>
> Ok the plugin is published in the repo (with a nice icon for the occasion
> ;) ) ! Champagne !
>
>
> *@Denis*
>
> I wanted to say that if you need a hand on implementing things in the API,
>> I can help. Although I am by far not the most advanced programmer around, I
>> am truly interested by your development. And I'm somehow in charge of the
>> map tools ;)
>
>
> *Help on the API is more than welcome ! (I'm too much of a newbie in C++
> to do any serious work).*
>
> *I'd say the C and D improvements suggested in the readme are the easiest
> and could be a good point to start.*
>
> *The E improvement (an UI improvement rather than API improvement) would
> be welcome also (and be appreciated beyond the scope of this plugin).*
>
> *I'm not sure if the A use useful, but it should be easy to implement and
> may be useful to other plugins.*
>
> *B would probably require more work (refactoring every single map tool,
> unless we integrate the snapping hack as a default implementation, which I
> think is a very bad idea).*
> *I'd say before doing something like this, it could be a nice idea to
> think about the point I made in my last post about a more rigid base class
> for mapTools.*
>
> Do you have a build environment? If so, while in the feature freeze
>> period, we could work on a different branch.
>
>
> *Yes, so testing another branch is no problem.*
>
> By the way, was that a paid development or personal initiative?
>
>
> *It is a personal initiative (i'm of course open to post-work sponsoring
> ;) ).*
>
>
>  Cheers,
>
> Olivier
>
>
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