[Qgis-developer] Cad-Input for QGIS prototype
senhor.neto at gmail.com
Thu Jan 30 02:40:19 PST 2014
Very nice work! I'm still finding all I can do with it, but for what I have
seen it's alredy proven to be very usefull!
On Wed, Jan 29, 2014 at 11:39 AM, Olivier Dalang
<olivier.dalang at gmail.com>wrote:
> Hi !
> Ok the plugin is published in the repo (with a nice icon for the occasion
> ;) ) ! Champagne !
> I wanted to say that if you need a hand on implementing things in the API,
>> I can help. Although I am by far not the most advanced programmer around, I
>> am truly interested by your development. And I'm somehow in charge of the
>> map tools ;)
> *Help on the API is more than welcome ! (I'm too much of a newbie in C++
> to do any serious work).*
> *I'd say the C and D improvements suggested in the readme are the easiest
> and could be a good point to start.*
> *The E improvement (an UI improvement rather than API improvement) would
> be welcome also (and be appreciated beyond the scope of this plugin).*
> *I'm not sure if the A use useful, but it should be easy to implement and
> may be useful to other plugins.*
> *B would probably require more work (refactoring every single map tool,
> unless we integrate the snapping hack as a default implementation, which I
> think is a very bad idea).*
> *I'd say before doing something like this, it could be a nice idea to
> think about the point I made in my last post about a more rigid base class
> for mapTools.*
> Do you have a build environment? If so, while in the feature freeze
>> period, we could work on a different branch.
> *Yes, so testing another branch is no problem.*
> By the way, was that a paid development or personal initiative?
> *It is a personal initiative (i'm of course open to post-work sponsoring
> ;) ).*
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> Qgis-developer at lists.osgeo.org
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