[Qgis-developer] Plugin requirements
Xavier Barnada
xbarnada at gisce.net
Wed Dec 7 01:44:46 PST 2016
Hi Alessandro,
Thank you for the example, I will study paver to see how it works
Cheers
2016-12-07 9:49 GMT+01:00 Alessandro Pasotti <apasotti at gmail.com>:
> On Wed, Dec 7, 2016 at 9:43 AM, Xavier Barnada <xbarnada at gisce.net> wrote:
>
>> Hi all,
>>
>> I been working on a plugin that uses another python requirements like
>> lxml.
>>
>> The problem it's that I solved the requirements problem on Linux calling
>> pip command but this don't work on QGIS with Windows because Windows don't
>> incorporate python or pip.
>>
>> In my opinion QGIS API should provide a way to install packages but i
>> supose that it's not so easy as I imagine.
>>
>> How do you use to solve this problem? There is any example of it? I
>> searched it on the documentation and don't appear any reference about how
>> to do it.
>>
>> Best reggards
>> Xavier Barnada
>>
>>
>>
>
> Hi Xavier!
>
> We've considered adding a mechanism for plugin dependencies, (I've
> recently added a metadata for that purpose) but this seems a bit difficult
> to work cross-platform, BTW I'd be very happy to see some efforts in that
> area.
>
> What we normally do is to package and ship dependencies with the plugin
> itself, you can have a look to this example: https://github.com/
> boundlessgeo/qgis-geoserver-plugin/blob/master/pavement.py#L48
>
> Cheers.
>
> --
> Alessandro Pasotti
> w3: www.itopen.it
>
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