[Qgis-developer] Any UI/UX plans for QGIS3?

Nyall Dawson nyall.dawson at gmail.com
Mon Nov 28 14:45:42 PST 2016


On 28 November 2016 at 21:59, Alexandre Neto <senhor.neto at gmail.com> wrote:
> Hi Nyall! Thank you for your reply.
>
> A sex, 25/11/2016, 22:09, Nyall Dawson <nyall.dawson at gmail.com> escreveu:
>>
>>
>> I love it!
>>
>> Stuff like this is a great jumping in point where anyone can get
>> involved. It's just a matter of trawling through all the dialogs and
>> collating a list of strings which need changing. If that was done then
>> someone with commit rights could fix these in a couple of minutes. The
>> hard bit (and the bit where ANYONE can help) is making the list in the
>> first place.
>
>
> I will gladly work on that list, but I was hoping that, under the idea of
> "give a man a fish and you feed him for a day; teach a man to fish and you
> feed him for a lifetime", with a gentle push from a developer, I could
> directly fix some of the problems.

Even better! Just ping if you need assistance :)

Nyall


>
>>
>> Some more suggestions (which again, anyone could help with identifying):
>>
>> - replacing "non standard" icons. We still have some inconsitently
>> used icons (such as the expression builder icon) used throughout qgis.
>> - dialogs which violate hig conventions:
>>     - use of ":" at the end of strings
>>     - bad tab order
>>     - group boxes with just one widget
>> - bad/inconsistent capitalisation in strings, dialog titles, and tooltips
>> - widgets without tooltips (or non helpful tooltips)
>
>
> Maybe I will start by gathering a list of issues to search for, before I
> start looking into each dialog. Those above are all good candidates.
>
>>
>>
>>
>>
>> These are also issues for plugins, so collating lists and opening bugs
>> against plugins would also help.
>>
>> >
>> > Help and Documentation
>> > - Most of our help buttons lead to nowhere, we already talked about
>> > pointing
>> > them to the User's Manual online (although we would need a solution for
>> > working with it offline and in different languages)
>> >
>> > Defaults
>> > - Should default selection color not be opaque?
>> > - Showing only selected features vertexes by default?
>> +1
>>
>> > - Map template, we could provide a very simple template as default (I
>> > think
>> > there was already some discussion about this); Most people I see gets
>> > very
>> > confused when they see a completely empty page.
>>
>> Depends how it's done. I don't think it should always open with a
>> template, but including some nice templates with qgis would be a good
>> start.
>
>
> We could have a few options when creating a new print composition keeping an
> "empty" option on the top.
> - Empty ()
> - A4 landscape
> - A4 portrait
> - plus list of recent user's templates
>
>>
>>
>> Another idea I'd love to see for 3.0 is switching the main ui to using
>> monochrome "symbolic" icons. I think this could really refresh the
>> interface and avoid the ui from taking attention away for the content
>> (ie, the pretty map you're making). I tried making a script to auto
>> convert the icons as a test.... and ended up with a horrendous result
>> which had to be burned in a furnace and scattered on the four winds.
>
>
> It would be nice if we could get some graphic designer to make them
> distinctive enough.
>
> Also, it would be nice if special care is taken so that they work with the
> the dark theme.
>
>>
>> Nyall
>>
>>
>
> Alex Neto
> --
> Alexandre Neto
> ---------------------
> @AlexNetoGeo
> http://sigsemgrilhetas.wordpress.com
> http://gisunchained.wordpress.com


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