[Qgis-developer] Any UI/UX plans for QGIS3?

Olivier Dalang olivier.dalang at gmail.com
Tue Nov 29 12:42:34 PST 2016


Hi,

Yes it would really be awesome if the UI also got it's share of work. There
were so many new features added to QGIS on every last version that some
parts of the UI suffered and would really benefit from being rethought a
bit more globally.


I would add this to the list:


- Consistency when creating layers. Currently each provider type has a
slightly different ui. Also it's not possible to create certain type of
layers from the ui (eg csv layers) even if they are now well supported.

- Go through all .ui files and make sure all elements are well aligned and
have correct size policies. On small screens it happens to have windows
that don't scroll correctly (so that you can't click on the OK button).

- The style/symbol dialog for vector layers got really complex. Quite a lot
of features were added over time and the dialog is now pretty confuse.
There is an old thread were we discussed it, I think a lot of the points
still hold. The thread wes "Redesign vector layer style dialog - Was:
Redesign stylemanager", I don't find it online though ?! This issue lists
some of the points of the threads : https://hub.qgis.org/issues/7556

- We also already discussed that, but I find the difference between a layer
and a datasource is not made clear enough in the UI. The most critical
place where this confusion happen is the ability to modify columns of
vector data from within the layer properties window. I think the
distinction between these two concepts should be made more obvious in the
UI : have places where you modify data representation (the layer properties
window), and places where you modify actual data (the attribute manager).


Cheers,

Olivier

2016-11-28 22:45 GMT+00:00 Nyall Dawson <nyall.dawson at gmail.com>:

> On 28 November 2016 at 21:59, Alexandre Neto <senhor.neto at gmail.com>
> wrote:
> > Hi Nyall! Thank you for your reply.
> >
> > A sex, 25/11/2016, 22:09, Nyall Dawson <nyall.dawson at gmail.com>
> escreveu:
> >>
> >>
> >> I love it!
> >>
> >> Stuff like this is a great jumping in point where anyone can get
> >> involved. It's just a matter of trawling through all the dialogs and
> >> collating a list of strings which need changing. If that was done then
> >> someone with commit rights could fix these in a couple of minutes. The
> >> hard bit (and the bit where ANYONE can help) is making the list in the
> >> first place.
> >
> >
> > I will gladly work on that list, but I was hoping that, under the idea of
> > "give a man a fish and you feed him for a day; teach a man to fish and
> you
> > feed him for a lifetime", with a gentle push from a developer, I could
> > directly fix some of the problems.
>
> Even better! Just ping if you need assistance :)
>
> Nyall
>
>
> >
> >>
> >> Some more suggestions (which again, anyone could help with identifying):
> >>
> >> - replacing "non standard" icons. We still have some inconsitently
> >> used icons (such as the expression builder icon) used throughout qgis.
> >> - dialogs which violate hig conventions:
> >>     - use of ":" at the end of strings
> >>     - bad tab order
> >>     - group boxes with just one widget
> >> - bad/inconsistent capitalisation in strings, dialog titles, and
> tooltips
> >> - widgets without tooltips (or non helpful tooltips)
> >
> >
> > Maybe I will start by gathering a list of issues to search for, before I
> > start looking into each dialog. Those above are all good candidates.
> >
> >>
> >>
> >>
> >>
> >> These are also issues for plugins, so collating lists and opening bugs
> >> against plugins would also help.
> >>
> >> >
> >> > Help and Documentation
> >> > - Most of our help buttons lead to nowhere, we already talked about
> >> > pointing
> >> > them to the User's Manual online (although we would need a solution
> for
> >> > working with it offline and in different languages)
> >> >
> >> > Defaults
> >> > - Should default selection color not be opaque?
> >> > - Showing only selected features vertexes by default?
> >> +1
> >>
> >> > - Map template, we could provide a very simple template as default (I
> >> > think
> >> > there was already some discussion about this); Most people I see gets
> >> > very
> >> > confused when they see a completely empty page.
> >>
> >> Depends how it's done. I don't think it should always open with a
> >> template, but including some nice templates with qgis would be a good
> >> start.
> >
> >
> > We could have a few options when creating a new print composition
> keeping an
> > "empty" option on the top.
> > - Empty ()
> > - A4 landscape
> > - A4 portrait
> > - plus list of recent user's templates
> >
> >>
> >>
> >> Another idea I'd love to see for 3.0 is switching the main ui to using
> >> monochrome "symbolic" icons. I think this could really refresh the
> >> interface and avoid the ui from taking attention away for the content
> >> (ie, the pretty map you're making). I tried making a script to auto
> >> convert the icons as a test.... and ended up with a horrendous result
> >> which had to be burned in a furnace and scattered on the four winds.
> >
> >
> > It would be nice if we could get some graphic designer to make them
> > distinctive enough.
> >
> > Also, it would be nice if special care is taken so that they work with
> the
> > the dark theme.
> >
> >>
> >> Nyall
> >>
> >>
> >
> > Alex Neto
> > --
> > Alexandre Neto
> > ---------------------
> > @AlexNetoGeo
> > http://sigsemgrilhetas.wordpress.com
> > http://gisunchained.wordpress.com
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