[QGIS-Developer] Including compiled code in plugins

Luigi Pirelli luipir at gmail.com
Tue May 8 01:34:55 PDT 2018


I agree with nyall, the problem with distributing dll or os we can trust
that they are build against the plugin code.

years ago we almost agreed to ask plugin authors to install dll or .so by
the plugin or manually from a third party repo with the express consensus
of the author. I wouldn't host binaries in the plugin repo.

my 2c

Luigi Pirelli

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On 8 May 2018 at 08:15, Nyall Dawson <nyall.dawson at gmail.com> wrote:

> On 8 May 2018 at 15:59, Paolo Cavallini <cavallini at faunalia.it> wrote:
> > Hi all,
> > a plugin[0], quite interesting, contains compiled+src C code[1]. We
> > generally avoid this, so the question is: what can we suggest to the
> author?
> > All the best, and thanks.
>
> Looks like a great plugin - at least if the sample results are
> anything to go by!
>
> I've had a quick look over the code and there's nothing too scary
> there. I'd suggest that we could approach the author of the plugin and
> see if they are interested in submitting the code to the master
> branch, so that the code is compiled alongside qgis. This way the
> binary won't be an issue, and the algorithm will become available
> out-of-the-box. Seems like a win all round to me.
>
> Nyall
>
>
> >
> >
> > [0] http://plugins.qgis.org/plugins/karika/
> > [1] https://gitlab.com/motlimot/karika/tree/master/lib
> > --
> > Paolo Cavallini - www.faunalia.eu
> > QGIS & PostGIS courses: http://www.faunalia.eu/training.html
> > https://www.google.com/trends/explore?date=all&geo=IT&q=qgis,arcgis
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