[QGIS-Developer] Including compiled code in plugins

Nyall Dawson nyall.dawson at gmail.com
Tue May 8 01:35:42 PDT 2018


On 8 May 2018 at 16:15, Nyall Dawson <nyall.dawson at gmail.com> wrote:
> On 8 May 2018 at 15:59, Paolo Cavallini <cavallini at faunalia.it> wrote:
>> Hi all,
>> a plugin[0], quite interesting, contains compiled+src C code[1]. We
>> generally avoid this, so the question is: what can we suggest to the author?
>> All the best, and thanks.
>
> Looks like a great plugin - at least if the sample results are
> anything to go by!
>
> I've had a quick look over the code and there's nothing too scary
> there. I'd suggest that we could approach the author of the plugin and
> see if they are interested in submitting the code to the master
> branch, so that the code is compiled alongside qgis. This way the
> binary won't be an issue, and the algorithm will become available
> out-of-the-box. Seems like a win all round to me.

Another benefit from merging into core: we could use this as an option
for the live hillshade renderer. Win!

Nyall

>
> Nyall
>
>
>>
>>
>> [0] http://plugins.qgis.org/plugins/karika/
>> [1] https://gitlab.com/motlimot/karika/tree/master/lib
>> --
>> Paolo Cavallini - www.faunalia.eu
>> QGIS & PostGIS courses: http://www.faunalia.eu/training.html
>> https://www.google.com/trends/explore?date=all&geo=IT&q=qgis,arcgis
>> _______________________________________________
>> QGIS-Developer mailing list
>> QGIS-Developer at lists.osgeo.org
>> List info: https://lists.osgeo.org/mailman/listinfo/qgis-developer
>> Unsubscribe: https://lists.osgeo.org/mailman/listinfo/qgis-developer


More information about the QGIS-Developer mailing list